Gamified learning experience and adaptation of Malaysian warriors: User interface by the ADDIE model

Traditionally, the learning method in school uses textbooks, notes, and a slide presentation by a teacher. In the 21st century, the teaching method has expanded to use gamification by combining the learning contents with the mechanical elements of a game. Nowadays, educators who have used the method...

詳細記述

書誌詳細
出版年:Perspectives and Practices of Gamification
第一著者: 2-s2.0-85152749047
フォーマット: Book chapter
言語:English
出版事項: Nova Science Publishers, Inc. 2022
オンライン・アクセス:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152749047&partnerID=40&md5=0bb3b03772e301e5c0320178ef1cffd6

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