Gamified learning experience and adaptation of Malaysian warriors: User interface by the ADDIE model
Traditionally, the learning method in school uses textbooks, notes, and a slide presentation by a teacher. In the 21st century, the teaching method has expanded to use gamification by combining the learning contents with the mechanical elements of a game. Nowadays, educators who have used the method...
出版年: | Perspectives and Practices of Gamification |
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第一著者: | 2-s2.0-85152749047 |
フォーマット: | Book chapter |
言語: | English |
出版事項: |
Nova Science Publishers, Inc.
2022
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オンライン・アクセス: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152749047&partnerID=40&md5=0bb3b03772e301e5c0320178ef1cffd6 |
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