Kahoot! in Higher Institution: A Comparative Study of Lecturers’ and Students’ Perceptions on a Game-Based Learning Platform

Game-based learning platforms (GBPs), such as Kahoot!, are tools that can enhance learning experiences for both lecturers and students. However, existing studies on GBPs often yield inconclusive results due to a narrow definition of learning that does not fully address both the input and output stag...

詳細記述

書誌詳細
出版年:CALL-EJ
第一著者: 2-s2.0-85204391891
フォーマット: 論文
言語:English
出版事項: The Pacific Association for Computer Assisted Language Learning (PacCALL) 2024
オンライン・アクセス:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204391891&partnerID=40&md5=605a286678669b7bf1a548cfbe87feec

類似資料