Kahoot! in Higher Institution: A Comparative Study of Lecturers’ and Students’ Perceptions on a Game-Based Learning Platform
Game-based learning platforms (GBPs), such as Kahoot!, are tools that can enhance learning experiences for both lecturers and students. However, existing studies on GBPs often yield inconclusive results due to a narrow definition of learning that does not fully address both the input and output stag...
出版年: | CALL-EJ |
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第一著者: | 2-s2.0-85204391891 |
フォーマット: | 論文 |
言語: | English |
出版事項: |
The Pacific Association for Computer Assisted Language Learning (PacCALL)
2024
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オンライン・アクセス: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204391891&partnerID=40&md5=605a286678669b7bf1a548cfbe87feec |
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