Gauging Students’ Feedback on the Use of Virtual Reality in Learning

The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for ass...

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書目詳細資料
發表在:Lecture Notes in Educational Technology
主要作者: 2-s2.0-85217930415
格式: Book chapter
語言:English
出版: Springer Science and Business Media Deutschland GmbH 2024
在線閱讀:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c
實物特徵
總結:The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for assembling and dissembling computer parts and is created to mimic a real hands-on activity. The aim is to allow immersive experience and heightened sense of realism in students’ learning. The benefits include interactive learning leading to a higher retention rate. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
ISSN:21964963
DOI:10.1007/978-981-97-4507-4_63