Gauging Students’ Feedback on the Use of Virtual Reality in Learning
The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for ass...
Published in: | Lecture Notes in Educational Technology |
---|---|
Main Author: | Arshad N.I.; Mohamed Ariff M.I.; Amiruddin A.A.B.; Sugathan S.K.; Mokhtar N.I.; Mohd Ariffin M. |
Format: | Book chapter |
Language: | English |
Published: |
Springer Science and Business Media Deutschland GmbH
2024
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c |
Similar Items
-
Gauging Students’ Feedback on the Use of Virtual Reality in Learning
by: 2-s2.0-85217930415
Published: (2024) -
Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
by: Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
Published: (2021) -
Participatory Design Workshop to Create a Virtual Reality Musical Instrument Based on Tumbuk Kalang
by: Baharin H.; Norowi N.; Saffian K.A.; Sim Y.E.
Published: (2024) -
Virtual Reality for Stress Reduction: Usability Insights into Exposure Environments and Relaxation Therapy
by: 2-s2.0-85219512099
Published: (2024) -
The effectiveness of interactive virtual reality for furniture, fixture and equipment design communication: an empirical study
by: 2-s2.0-85101438297
Published: (2020)