Gauging Students’ Feedback on the Use of Virtual Reality in Learning

The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for ass...

詳細記述

書誌詳細
出版年:Lecture Notes in Educational Technology
第一著者: Arshad N.I.; Mohamed Ariff M.I.; Amiruddin A.A.B.; Sugathan S.K.; Mokhtar N.I.; Mohd Ariffin M.
フォーマット: Book chapter
言語:English
出版事項: Springer Science and Business Media Deutschland GmbH 2024
オンライン・アクセス:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c
その他の書誌記述
要約:The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for assembling and dissembling computer parts and is created to mimic a real hands-on activity. The aim is to allow immersive experience and heightened sense of realism in students’ learning. The benefits include interactive learning leading to a higher retention rate. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
ISSN:21964963
DOI:10.1007/978-981-97-4507-4_63