Designing Interactive Academia-Industry Framework in Digital Language Classroom

Language pedagogy has recently shifted its focus to digital pedagogy, hence classroom tasks being modified has become an essential practice around the world. One challenging element of teaching in a digital classroom is keeping students interested and ensuring that they have genuine learning experie...

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Bibliographic Details
Published in:Asian Journal of University Education
Main Author: Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
Format: Article
Language:English
Published: UiTM Press 2022
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85135513572&doi=10.24191%2fajue.v18i3.18966&partnerID=40&md5=8a400ff8493dd47d45e3e4b4d9bc73a2
id 2-s2.0-85135513572
spelling 2-s2.0-85135513572
Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
Designing Interactive Academia-Industry Framework in Digital Language Classroom
2022
Asian Journal of University Education
18
3
10.24191/ajue.v18i3.18966
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85135513572&doi=10.24191%2fajue.v18i3.18966&partnerID=40&md5=8a400ff8493dd47d45e3e4b4d9bc73a2
Language pedagogy has recently shifted its focus to digital pedagogy, hence classroom tasks being modified has become an essential practice around the world. One challenging element of teaching in a digital classroom is keeping students interested and ensuring that they have genuine learning experiences. It was also discovered that digital language classrooms give students minimal exposure to real-world settings, especially in English for Professional Interaction digital classrooms as it lacks the tools that connect academics and industry players. This study's main objective is to conceptualise a framework that uses an educational research and development model that includes industry players as part of the classroom tasks and lesson plans for students' engagement in the digital language classroom. The study's research design is a 10-stage research and development methodology that includes both quantitative and qualitative data analysis. The study was conducted over the course of four semesters from June 2020 until January 2022 in English for Professional Interaction classrooms. Professional speakers from various industries were invited for online class discussions and feedback was collected after each session. This interactive academia-industry framework in the digital language classroom serves as a methodological design that has the potential to affect students through authentic usage of content for realistic learning experiences. © 2022. All Rights Reserved.
UiTM Press
18237797
English
Article
All Open Access; Gold Open Access
author Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
spellingShingle Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
Designing Interactive Academia-Industry Framework in Digital Language Classroom
author_facet Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
author_sort Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
title Designing Interactive Academia-Industry Framework in Digital Language Classroom
title_short Designing Interactive Academia-Industry Framework in Digital Language Classroom
title_full Designing Interactive Academia-Industry Framework in Digital Language Classroom
title_fullStr Designing Interactive Academia-Industry Framework in Digital Language Classroom
title_full_unstemmed Designing Interactive Academia-Industry Framework in Digital Language Classroom
title_sort Designing Interactive Academia-Industry Framework in Digital Language Classroom
publishDate 2022
container_title Asian Journal of University Education
container_volume 18
container_issue 3
doi_str_mv 10.24191/ajue.v18i3.18966
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85135513572&doi=10.24191%2fajue.v18i3.18966&partnerID=40&md5=8a400ff8493dd47d45e3e4b4d9bc73a2
description Language pedagogy has recently shifted its focus to digital pedagogy, hence classroom tasks being modified has become an essential practice around the world. One challenging element of teaching in a digital classroom is keeping students interested and ensuring that they have genuine learning experiences. It was also discovered that digital language classrooms give students minimal exposure to real-world settings, especially in English for Professional Interaction digital classrooms as it lacks the tools that connect academics and industry players. This study's main objective is to conceptualise a framework that uses an educational research and development model that includes industry players as part of the classroom tasks and lesson plans for students' engagement in the digital language classroom. The study's research design is a 10-stage research and development methodology that includes both quantitative and qualitative data analysis. The study was conducted over the course of four semesters from June 2020 until January 2022 in English for Professional Interaction classrooms. Professional speakers from various industries were invited for online class discussions and feedback was collected after each session. This interactive academia-industry framework in the digital language classroom serves as a methodological design that has the potential to affect students through authentic usage of content for realistic learning experiences. © 2022. All Rights Reserved.
publisher UiTM Press
issn 18237797
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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