Gamification and control of nitinol based ankle rehabilitation robot

Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses t...

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Published in:Biomimetics
Main Author: Hau C.T.; Gouwanda D.; Gopalai A.A.; Low C.Y.; Hanapiah F.A.
Format: Article
Language:English
Published: MDPI 2021
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115749740&doi=10.3390%2fbiomimetics6030053&partnerID=40&md5=046e7662145ad4bc36508c91da709361
id 2-s2.0-85115749740
spelling 2-s2.0-85115749740
Hau C.T.; Gouwanda D.; Gopalai A.A.; Low C.Y.; Hanapiah F.A.
Gamification and control of nitinol based ankle rehabilitation robot
2021
Biomimetics
6
3
10.3390/biomimetics6030053
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115749740&doi=10.3390%2fbiomimetics6030053&partnerID=40&md5=046e7662145ad4bc36508c91da709361
Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses two nitinol wire actuators and a Pong game to provide foot plantarflexion and dorsiflexion exercises. Nitinol is a type of smart material that has high volumetric mechanical energy density and can produce translational motion. A two-state discrete antagonistic control is proposed to manipulate the actuators. The system was tested on healthy participants and stroke patients. The results showed that the robot was safe and compliant. The robot did not forcefully plantarflex or dorsiflex the foot when the participant exerted opposing force. The actuators worked antagonistically to flex to the foot as intended, in sync with the up and down motions of the player’s bat in the game. These behaviors demonstrated the feasibility of a nitinol-based ankle rehabilitation robot and a simple and yet intuitive game in providing interactive rehabilitation exercise. The robot is expected to enhance the patient’s experience, participation and compliance to the rehabilitation routine and to quantitatively monitor the patient’s recovery progress. © 2021 by the authors. Licensee MDPI, Basel, Switzerland.
MDPI
23137673
English
Article
All Open Access; Gold Open Access
author Hau C.T.; Gouwanda D.; Gopalai A.A.; Low C.Y.; Hanapiah F.A.
spellingShingle Hau C.T.; Gouwanda D.; Gopalai A.A.; Low C.Y.; Hanapiah F.A.
Gamification and control of nitinol based ankle rehabilitation robot
author_facet Hau C.T.; Gouwanda D.; Gopalai A.A.; Low C.Y.; Hanapiah F.A.
author_sort Hau C.T.; Gouwanda D.; Gopalai A.A.; Low C.Y.; Hanapiah F.A.
title Gamification and control of nitinol based ankle rehabilitation robot
title_short Gamification and control of nitinol based ankle rehabilitation robot
title_full Gamification and control of nitinol based ankle rehabilitation robot
title_fullStr Gamification and control of nitinol based ankle rehabilitation robot
title_full_unstemmed Gamification and control of nitinol based ankle rehabilitation robot
title_sort Gamification and control of nitinol based ankle rehabilitation robot
publishDate 2021
container_title Biomimetics
container_volume 6
container_issue 3
doi_str_mv 10.3390/biomimetics6030053
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115749740&doi=10.3390%2fbiomimetics6030053&partnerID=40&md5=046e7662145ad4bc36508c91da709361
description Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses two nitinol wire actuators and a Pong game to provide foot plantarflexion and dorsiflexion exercises. Nitinol is a type of smart material that has high volumetric mechanical energy density and can produce translational motion. A two-state discrete antagonistic control is proposed to manipulate the actuators. The system was tested on healthy participants and stroke patients. The results showed that the robot was safe and compliant. The robot did not forcefully plantarflex or dorsiflex the foot when the participant exerted opposing force. The actuators worked antagonistically to flex to the foot as intended, in sync with the up and down motions of the player’s bat in the game. These behaviors demonstrated the feasibility of a nitinol-based ankle rehabilitation robot and a simple and yet intuitive game in providing interactive rehabilitation exercise. The robot is expected to enhance the patient’s experience, participation and compliance to the rehabilitation routine and to quantitatively monitor the patient’s recovery progress. © 2021 by the authors. Licensee MDPI, Basel, Switzerland.
publisher MDPI
issn 23137673
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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