The need of gamified assessment for engaging learning experience

Gamification described as the use of game elements for purposes beyond games. As an extension of that, gamified assessment is defined as the use of gamification for assessment purposes. However, the traditional method of assessment remains the standard for student performance assessment, and this ra...

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Published in:Bulletin of Electrical Engineering and Informatics
Main Author: Hawari N.; Zain N.H.M.; Baharum A.
Format: Article
Language:English
Published: Institute of Advanced Engineering and Science 2020
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85083694685&doi=10.11591%2feei.v9i2.2083&partnerID=40&md5=9e83e856f81d80eaff3ea32f23ee71e5
id 2-s2.0-85083694685
spelling 2-s2.0-85083694685
Hawari N.; Zain N.H.M.; Baharum A.
The need of gamified assessment for engaging learning experience
2020
Bulletin of Electrical Engineering and Informatics
9
2
10.11591/eei.v9i2.2083
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85083694685&doi=10.11591%2feei.v9i2.2083&partnerID=40&md5=9e83e856f81d80eaff3ea32f23ee71e5
Gamification described as the use of game elements for purposes beyond games. As an extension of that, gamified assessment is defined as the use of gamification for assessment purposes. However, the traditional method of assessment remains the standard for student performance assessment, and this raises two assumptions. First, the current gamification implementation is still in its infancy. Thus, it is still unappealing enough for practical use. Second, there is a lack of study that brings forward the desire to have gamification implemented in the assessment. Hence, this study intends to explore the student’s perception of gamified assessment followed by their verdict, acquire the strength and weakness points of the existing implementation. In total, 86 students across several universities in Malaysia involved in this study. The present study implemented standard descriptive statistical methods for analyzing the data. The findings showed that there are needs for gamified assessment for an engaging learning experience. Besides, the results showed one of the earlier presumptions, which is the lack of study that points toward the student’s desire to have a gamified assessment. Keenly, the results of the study will emphasize the need for developing a rigorous gamified assessment model as a guideline to develop an application that engaging learning experience. © 2020, Institute of Advanced Engineering and Science. All rights reserved.
Institute of Advanced Engineering and Science
20893191
English
Article
All Open Access; Gold Open Access
author Hawari N.; Zain N.H.M.; Baharum A.
spellingShingle Hawari N.; Zain N.H.M.; Baharum A.
The need of gamified assessment for engaging learning experience
author_facet Hawari N.; Zain N.H.M.; Baharum A.
author_sort Hawari N.; Zain N.H.M.; Baharum A.
title The need of gamified assessment for engaging learning experience
title_short The need of gamified assessment for engaging learning experience
title_full The need of gamified assessment for engaging learning experience
title_fullStr The need of gamified assessment for engaging learning experience
title_full_unstemmed The need of gamified assessment for engaging learning experience
title_sort The need of gamified assessment for engaging learning experience
publishDate 2020
container_title Bulletin of Electrical Engineering and Informatics
container_volume 9
container_issue 2
doi_str_mv 10.11591/eei.v9i2.2083
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85083694685&doi=10.11591%2feei.v9i2.2083&partnerID=40&md5=9e83e856f81d80eaff3ea32f23ee71e5
description Gamification described as the use of game elements for purposes beyond games. As an extension of that, gamified assessment is defined as the use of gamification for assessment purposes. However, the traditional method of assessment remains the standard for student performance assessment, and this raises two assumptions. First, the current gamification implementation is still in its infancy. Thus, it is still unappealing enough for practical use. Second, there is a lack of study that brings forward the desire to have gamification implemented in the assessment. Hence, this study intends to explore the student’s perception of gamified assessment followed by their verdict, acquire the strength and weakness points of the existing implementation. In total, 86 students across several universities in Malaysia involved in this study. The present study implemented standard descriptive statistical methods for analyzing the data. The findings showed that there are needs for gamified assessment for an engaging learning experience. Besides, the results showed one of the earlier presumptions, which is the lack of study that points toward the student’s desire to have a gamified assessment. Keenly, the results of the study will emphasize the need for developing a rigorous gamified assessment model as a guideline to develop an application that engaging learning experience. © 2020, Institute of Advanced Engineering and Science. All rights reserved.
publisher Institute of Advanced Engineering and Science
issn 20893191
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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