Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification

Background and Objective: Trichomonas vaginalis is a causative agent of trichomoniasis, a sexually transmitted disease. In the cytology course context, students are taught to identify the cytomorphological characteristics of this organism. However, the limited learning period hinders their ability t...

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Published in:JOURNAL OF CYTOLOGY
Main Authors: Yusoff, Wan Shahriman Yushdie Wan; Zuki, Farah Amieza Abdul; Abu, Mohd Nazri; Saad, Wan Mazlina Md
Format: Article
Language:English
Published: WOLTERS KLUWER MEDKNOW PUBLICATIONS 2024
Subjects:
Online Access:https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001378548000006
author Yusoff
Wan Shahriman Yushdie Wan; Zuki
Farah Amieza Abdul; Abu
Mohd Nazri; Saad
Wan Mazlina Md
spellingShingle Yusoff
Wan Shahriman Yushdie Wan; Zuki
Farah Amieza Abdul; Abu
Mohd Nazri; Saad
Wan Mazlina Md
Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
Medical Laboratory Technology
author_facet Yusoff
Wan Shahriman Yushdie Wan; Zuki
Farah Amieza Abdul; Abu
Mohd Nazri; Saad
Wan Mazlina Md
author_sort Yusoff
spelling Yusoff, Wan Shahriman Yushdie Wan; Zuki, Farah Amieza Abdul; Abu, Mohd Nazri; Saad, Wan Mazlina Md
Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
JOURNAL OF CYTOLOGY
English
Article
Background and Objective: Trichomonas vaginalis is a causative agent of trichomoniasis, a sexually transmitted disease. In the cytology course context, students are taught to identify the cytomorphological characteristics of this organism. However, the limited learning period hinders their ability to recognize this infection effectively. This study intended to evaluate the efficacy of gamification by utilizing a web-based online game to enhance students' capacity to recognize Trichomonas vaginalis infection in cytology. Materials and Methods: The study involved 50 Medical Laboratory Technology students who were randomly assigned to three groups. Group 1 (G1) participants received an interactive web-based online game called CytoUniverse, which comprised three components: a story-based game, a cytomorphology game, and a quiz focusing on Trichomonas vaginalis infection in cytology. Group 2 (G2) participants received the same information from a video lecture. Group 3 (G3) received both the web-based online game and the video lecture. The participants were assessed before the intervention (T1) and after the intervention (T2) to measure the effectiveness of the respective learning methods. IBM SPSS version 28 and GraphPad Prism version 9.0 were used to collect, tabulate, and analyze the data. By using descriptive analysis, the normality of the data was checked. Knowledge score and age were described as mean and standard deviation (SD) for numerical data. On the contrary, the categorical data, such as gender and group categories, were reported as frequencies and percentages. Fisher's exact test, paired t-test, and one-way ANOVA test were used in this study to determine the significance between groups. Results: The study's results indicated a statistically significant improvement (P < 0.05) in knowledge scores at T2 compared to T1 for both G1 and G2 when compared to G3. However, there were no significant differences in knowledge scores between all groups for T1 or T2. Conclusions: In conclusion, gamification through a web-based online game may improve understanding of Trichomonas vaginalis infection. It looks to be a promising strategy for boosting students' knowledge and awareness to recognize Trichomonas vaginalis infection in cytology.
WOLTERS KLUWER MEDKNOW PUBLICATIONS
0970-9371
0974-5165
2024
41
2
10.4103/joc.joc_110_23
Medical Laboratory Technology
Green Published, gold
WOS:001378548000006
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001378548000006
title Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
title_short Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
title_full Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
title_fullStr Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
title_full_unstemmed Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
title_sort Enhancing Trichomonas vaginalis Identification in Cytology Students through Gamification
container_title JOURNAL OF CYTOLOGY
language English
format Article
description Background and Objective: Trichomonas vaginalis is a causative agent of trichomoniasis, a sexually transmitted disease. In the cytology course context, students are taught to identify the cytomorphological characteristics of this organism. However, the limited learning period hinders their ability to recognize this infection effectively. This study intended to evaluate the efficacy of gamification by utilizing a web-based online game to enhance students' capacity to recognize Trichomonas vaginalis infection in cytology. Materials and Methods: The study involved 50 Medical Laboratory Technology students who were randomly assigned to three groups. Group 1 (G1) participants received an interactive web-based online game called CytoUniverse, which comprised three components: a story-based game, a cytomorphology game, and a quiz focusing on Trichomonas vaginalis infection in cytology. Group 2 (G2) participants received the same information from a video lecture. Group 3 (G3) received both the web-based online game and the video lecture. The participants were assessed before the intervention (T1) and after the intervention (T2) to measure the effectiveness of the respective learning methods. IBM SPSS version 28 and GraphPad Prism version 9.0 were used to collect, tabulate, and analyze the data. By using descriptive analysis, the normality of the data was checked. Knowledge score and age were described as mean and standard deviation (SD) for numerical data. On the contrary, the categorical data, such as gender and group categories, were reported as frequencies and percentages. Fisher's exact test, paired t-test, and one-way ANOVA test were used in this study to determine the significance between groups. Results: The study's results indicated a statistically significant improvement (P < 0.05) in knowledge scores at T2 compared to T1 for both G1 and G2 when compared to G3. However, there were no significant differences in knowledge scores between all groups for T1 or T2. Conclusions: In conclusion, gamification through a web-based online game may improve understanding of Trichomonas vaginalis infection. It looks to be a promising strategy for boosting students' knowledge and awareness to recognize Trichomonas vaginalis infection in cytology.
publisher WOLTERS KLUWER MEDKNOW PUBLICATIONS
issn 0970-9371
0974-5165
publishDate 2024
container_volume 41
container_issue 2
doi_str_mv 10.4103/joc.joc_110_23
topic Medical Laboratory Technology
topic_facet Medical Laboratory Technology
accesstype Green Published, gold
id WOS:001378548000006
url https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001378548000006
record_format wos
collection Web of Science (WoS)
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