Assessing quality of experience for manipulation modes in virtual reality interaction
Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study ide...
Published in: | COGENT ARTS & HUMANITIES |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
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TAYLOR & FRANCIS LTD
2024
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Online Access: | https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001345018000001 |
author |
Liu Gangling; Anwar Rusmadiah Bin; Vermol Verly Veto |
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Liu Gangling; Anwar Rusmadiah Bin; Vermol Verly Veto Assessing quality of experience for manipulation modes in virtual reality interaction Arts & Humanities - Other Topics |
author_facet |
Liu Gangling; Anwar Rusmadiah Bin; Vermol Verly Veto |
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Liu |
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Liu, Gangling; Anwar, Rusmadiah Bin; Vermol, Verly Veto Assessing quality of experience for manipulation modes in virtual reality interaction COGENT ARTS & HUMANITIES English Article Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes. TAYLOR & FRANCIS LTD 2331-1983 2024 11 1 10.1080/23311983.2024.2421080 Arts & Humanities - Other Topics gold WOS:001345018000001 https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001345018000001 |
title |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_short |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_full |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_fullStr |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_full_unstemmed |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_sort |
Assessing quality of experience for manipulation modes in virtual reality interaction |
container_title |
COGENT ARTS & HUMANITIES |
language |
English |
format |
Article |
description |
Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes. |
publisher |
TAYLOR & FRANCIS LTD |
issn |
2331-1983 |
publishDate |
2024 |
container_volume |
11 |
container_issue |
1 |
doi_str_mv |
10.1080/23311983.2024.2421080 |
topic |
Arts & Humanities - Other Topics |
topic_facet |
Arts & Humanities - Other Topics |
accesstype |
gold |
id |
WOS:001345018000001 |
url |
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001345018000001 |
record_format |
wos |
collection |
Web of Science (WoS) |
_version_ |
1818940498465783808 |