Assessing quality of experience for manipulation modes in virtual reality interaction

Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study ide...

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Published in:COGENT ARTS & HUMANITIES
Main Authors: Liu, Gangling; Anwar, Rusmadiah Bin; Vermol, Verly Veto
Format: Article
Language:English
Published: TAYLOR & FRANCIS LTD 2024
Subjects:
Online Access:https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001345018000001
author Liu
Gangling; Anwar
Rusmadiah Bin; Vermol
Verly Veto
spellingShingle Liu
Gangling; Anwar
Rusmadiah Bin; Vermol
Verly Veto
Assessing quality of experience for manipulation modes in virtual reality interaction
Arts & Humanities - Other Topics
author_facet Liu
Gangling; Anwar
Rusmadiah Bin; Vermol
Verly Veto
author_sort Liu
spelling Liu, Gangling; Anwar, Rusmadiah Bin; Vermol, Verly Veto
Assessing quality of experience for manipulation modes in virtual reality interaction
COGENT ARTS & HUMANITIES
English
Article
Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes.
TAYLOR & FRANCIS LTD
2331-1983

2024
11
1
10.1080/23311983.2024.2421080
Arts & Humanities - Other Topics
gold
WOS:001345018000001
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001345018000001
title Assessing quality of experience for manipulation modes in virtual reality interaction
title_short Assessing quality of experience for manipulation modes in virtual reality interaction
title_full Assessing quality of experience for manipulation modes in virtual reality interaction
title_fullStr Assessing quality of experience for manipulation modes in virtual reality interaction
title_full_unstemmed Assessing quality of experience for manipulation modes in virtual reality interaction
title_sort Assessing quality of experience for manipulation modes in virtual reality interaction
container_title COGENT ARTS & HUMANITIES
language English
format Article
description Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes.
publisher TAYLOR & FRANCIS LTD
issn 2331-1983

publishDate 2024
container_volume 11
container_issue 1
doi_str_mv 10.1080/23311983.2024.2421080
topic Arts & Humanities - Other Topics
topic_facet Arts & Humanities - Other Topics
accesstype gold
id WOS:001345018000001
url https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001345018000001
record_format wos
collection Web of Science (WoS)
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