Gamification Approach for Interactive Learning of Lean Manufacturing Activities

The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Inte...

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Published in:JURNAL KEJURUTERAAN
Main Authors: Salleh, Noor Azlina Mohd; Aris, Sharipah Ruzaina Syed; Ismail, Azianti; Anuar, Megat Iskandar Shah Megat Shahrul; Manan, Ahmad Naqib Akmal Abdul
Format: Article
Language:English
Published: UKM PRESS 2024
Subjects:
Online Access:https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001331671200041
author Salleh
Noor Azlina Mohd; Aris
Sharipah Ruzaina Syed; Ismail
Azianti; Anuar
Megat Iskandar Shah Megat Shahrul; Manan
Ahmad Naqib Akmal Abdul
spellingShingle Salleh
Noor Azlina Mohd; Aris
Sharipah Ruzaina Syed; Ismail
Azianti; Anuar
Megat Iskandar Shah Megat Shahrul; Manan
Ahmad Naqib Akmal Abdul
Gamification Approach for Interactive Learning of Lean Manufacturing Activities
Engineering
author_facet Salleh
Noor Azlina Mohd; Aris
Sharipah Ruzaina Syed; Ismail
Azianti; Anuar
Megat Iskandar Shah Megat Shahrul; Manan
Ahmad Naqib Akmal Abdul
author_sort Salleh
spelling Salleh, Noor Azlina Mohd; Aris, Sharipah Ruzaina Syed; Ismail, Azianti; Anuar, Megat Iskandar Shah Megat Shahrul; Manan, Ahmad Naqib Akmal Abdul
Gamification Approach for Interactive Learning of Lean Manufacturing Activities
JURNAL KEJURUTERAAN
English
Article
The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Integration of gamification approach and interactive learning method was used to illustrate a virtual lean manufacturing education and training by means of users' interaction towards provided interactive learning materials and participation in playing the designed game. Input of the project which is learning materials was developed by analysing numerous articles regarding common lean manufacturing tools and practices. Interactive elements such as animation, sound effects, lecture voice, and videos were applied in each learning material to deliver an adequate understanding of each topic. Construction of the game platform is being developed using ActivePresenter software which includes simulation videos of the production line using FlexSim software to visualize a real production floor which provides a clearer picture of the production system for users. The game should include a basic assessment of lean manufacturing practices by considering its complexity and difficulty level for users with inadequate or does not have experience in the field. The outcome of the project is expected to successfully design a basic game platform for lean manufacturing education by means of interactive learning. Users will be able to learn lean manufacturing systems using the designed interactive learning materials included in the games and self-assess themselves as the game publishes the correct and best answer option in case they answer wrongly.
UKM PRESS
0128-0198
2289-7526
2024
36
3
10.17576/jkukm-2024-36(3)-32
Engineering
gold
WOS:001331671200041
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001331671200041
title Gamification Approach for Interactive Learning of Lean Manufacturing Activities
title_short Gamification Approach for Interactive Learning of Lean Manufacturing Activities
title_full Gamification Approach for Interactive Learning of Lean Manufacturing Activities
title_fullStr Gamification Approach for Interactive Learning of Lean Manufacturing Activities
title_full_unstemmed Gamification Approach for Interactive Learning of Lean Manufacturing Activities
title_sort Gamification Approach for Interactive Learning of Lean Manufacturing Activities
container_title JURNAL KEJURUTERAAN
language English
format Article
description The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Integration of gamification approach and interactive learning method was used to illustrate a virtual lean manufacturing education and training by means of users' interaction towards provided interactive learning materials and participation in playing the designed game. Input of the project which is learning materials was developed by analysing numerous articles regarding common lean manufacturing tools and practices. Interactive elements such as animation, sound effects, lecture voice, and videos were applied in each learning material to deliver an adequate understanding of each topic. Construction of the game platform is being developed using ActivePresenter software which includes simulation videos of the production line using FlexSim software to visualize a real production floor which provides a clearer picture of the production system for users. The game should include a basic assessment of lean manufacturing practices by considering its complexity and difficulty level for users with inadequate or does not have experience in the field. The outcome of the project is expected to successfully design a basic game platform for lean manufacturing education by means of interactive learning. Users will be able to learn lean manufacturing systems using the designed interactive learning materials included in the games and self-assess themselves as the game publishes the correct and best answer option in case they answer wrongly.
publisher UKM PRESS
issn 0128-0198
2289-7526
publishDate 2024
container_volume 36
container_issue 3
doi_str_mv 10.17576/jkukm-2024-36(3)-32
topic Engineering
topic_facet Engineering
accesstype gold
id WOS:001331671200041
url https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001331671200041
record_format wos
collection Web of Science (WoS)
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