Impact of Gamification on Student Motivation and Engagement
Gamification has become a part of the learning platform for students and educators. Gamification using game principles in a non-game context to enhance the desired response from students. The involvement of students is different based on their level of engagement. However, interest in studying is mi...
Published in: | ENVIRONMENT-BEHAVIOUR PROCEEDINGS JOURNAL |
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Main Authors: | , , , |
Format: | Proceedings Paper |
Language: | English |
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E-IPH LTD UK
2024
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Online Access: | https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001320666900002 |
author |
Ambikapathy Manimegalai; Hamid Maizurah Khathu Abdul; Sukor Muhammad Akid Auni Mohd |
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spellingShingle |
Ambikapathy Manimegalai; Hamid Maizurah Khathu Abdul; Sukor Muhammad Akid Auni Mohd Impact of Gamification on Student Motivation and Engagement Environmental Sciences & Ecology |
author_facet |
Ambikapathy Manimegalai; Hamid Maizurah Khathu Abdul; Sukor Muhammad Akid Auni Mohd |
author_sort |
Ambikapathy |
spelling |
Ambikapathy, Manimegalai; Hamid, Maizurah Khathu Abdul; Sukor, Muhammad Akid Auni Mohd Impact of Gamification on Student Motivation and Engagement ENVIRONMENT-BEHAVIOUR PROCEEDINGS JOURNAL English Proceedings Paper Gamification has become a part of the learning platform for students and educators. Gamification using game principles in a non-game context to enhance the desired response from students. The involvement of students is different based on their level of engagement. However, interest in studying is missing; to encounter this, game-based learning is expected to engage students. This study employs a quantitative method with a questionnaire of 200 respondents. The finding shows that gamification helps improve motivation and shows a significant relationship between gamification and student engagement. Policymakers should make gamification in class a mandatory course to boost student engagement. E-IPH LTD UK 2398-4287 2024 9 10.21834/e-bpj.v9iSI21.6076 Environmental Sciences & Ecology WOS:001320666900002 https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001320666900002 |
title |
Impact of Gamification on Student Motivation and Engagement |
title_short |
Impact of Gamification on Student Motivation and Engagement |
title_full |
Impact of Gamification on Student Motivation and Engagement |
title_fullStr |
Impact of Gamification on Student Motivation and Engagement |
title_full_unstemmed |
Impact of Gamification on Student Motivation and Engagement |
title_sort |
Impact of Gamification on Student Motivation and Engagement |
container_title |
ENVIRONMENT-BEHAVIOUR PROCEEDINGS JOURNAL |
language |
English |
format |
Proceedings Paper |
description |
Gamification has become a part of the learning platform for students and educators. Gamification using game principles in a non-game context to enhance the desired response from students. The involvement of students is different based on their level of engagement. However, interest in studying is missing; to encounter this, game-based learning is expected to engage students. This study employs a quantitative method with a questionnaire of 200 respondents. The finding shows that gamification helps improve motivation and shows a significant relationship between gamification and student engagement. Policymakers should make gamification in class a mandatory course to boost student engagement. |
publisher |
E-IPH LTD UK |
issn |
2398-4287 |
publishDate |
2024 |
container_volume |
9 |
container_issue |
|
doi_str_mv |
10.21834/e-bpj.v9iSI21.6076 |
topic |
Environmental Sciences & Ecology |
topic_facet |
Environmental Sciences & Ecology |
accesstype |
|
id |
WOS:001320666900002 |
url |
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001320666900002 |
record_format |
wos |
collection |
Web of Science (WoS) |
_version_ |
1814778544634462208 |