Computational Thinking in Game-Based Learning for STEM Education

Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT t...

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書目詳細資料
發表在:2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024
Main Authors: Ahamad, Noor Affieyka Natasha; Ismail, Ismassabah; Zain, Nurul Hidayah Mat; Ismail, Marina
格式: Proceedings Paper
語言:English
出版: IEEE 2024
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在線閱讀:https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072