Computational Thinking in Game-Based Learning for STEM Education
Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT t...
出版年: | 2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024 |
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主要な著者: | , , , , |
フォーマット: | Proceedings Paper |
言語: | English |
出版事項: |
IEEE
2024
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主題: | |
オンライン・アクセス: | https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072 |