Computational Thinking in Game-Based Learning for STEM Education

Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT t...

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Published in:2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024
Main Authors: Ahamad, Noor Affieyka Natasha; Ismail, Ismassabah; Zain, Nurul Hidayah Mat; Ismail, Marina
Format: Proceedings Paper
Language:English
Published: IEEE 2024
Subjects:
Online Access:https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072
author Ahamad
Noor Affieyka Natasha; Ismail
Ismassabah; Zain
Nurul Hidayah Mat; Ismail
Marina
spellingShingle Ahamad
Noor Affieyka Natasha; Ismail
Ismassabah; Zain
Nurul Hidayah Mat; Ismail
Marina
Computational Thinking in Game-Based Learning for STEM Education
Computer Science; Engineering
author_facet Ahamad
Noor Affieyka Natasha; Ismail
Ismassabah; Zain
Nurul Hidayah Mat; Ismail
Marina
author_sort Ahamad
spelling Ahamad, Noor Affieyka Natasha; Ismail, Ismassabah; Zain, Nurul Hidayah Mat; Ismail, Marina
Computational Thinking in Game-Based Learning for STEM Education
2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024
English
Proceedings Paper
Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT through the GBL framework. The proposed framework focuses on certain domains in creating mobile gaming content that facilitates the user's acquisition of knowledge about the advancement of CT in science, specifically within the STEM discipline. In addition, a comprehensive literature review was undertaken to identify a specific research need. In the proposed framework, this study emphasized more that CT is implemented as an approach to attract the involvement of students in STEM education through the framework. To foster more engagement, the development of CT should consider STEM-appropriate components of the framework by optimizing software and hardware functions.
IEEE
2836-4864

2024


10.1109/ISCAIE61308.2024.10576494
Computer Science; Engineering

WOS:001283898700072
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072
title Computational Thinking in Game-Based Learning for STEM Education
title_short Computational Thinking in Game-Based Learning for STEM Education
title_full Computational Thinking in Game-Based Learning for STEM Education
title_fullStr Computational Thinking in Game-Based Learning for STEM Education
title_full_unstemmed Computational Thinking in Game-Based Learning for STEM Education
title_sort Computational Thinking in Game-Based Learning for STEM Education
container_title 2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024
language English
format Proceedings Paper
description Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT through the GBL framework. The proposed framework focuses on certain domains in creating mobile gaming content that facilitates the user's acquisition of knowledge about the advancement of CT in science, specifically within the STEM discipline. In addition, a comprehensive literature review was undertaken to identify a specific research need. In the proposed framework, this study emphasized more that CT is implemented as an approach to attract the involvement of students in STEM education through the framework. To foster more engagement, the development of CT should consider STEM-appropriate components of the framework by optimizing software and hardware functions.
publisher IEEE
issn 2836-4864

publishDate 2024
container_volume
container_issue
doi_str_mv 10.1109/ISCAIE61308.2024.10576494
topic Computer Science; Engineering
topic_facet Computer Science; Engineering
accesstype
id WOS:001283898700072
url https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072
record_format wos
collection Web of Science (WoS)
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