Computational Thinking in Game-Based Learning for STEM Education
Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT t...
Published in: | 2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024 |
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Main Authors: | , , , , |
Format: | Proceedings Paper |
Language: | English |
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IEEE
2024
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Online Access: | https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072 |
author |
Ahamad Noor Affieyka Natasha; Ismail Ismassabah; Zain Nurul Hidayah Mat; Ismail Marina |
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Ahamad Noor Affieyka Natasha; Ismail Ismassabah; Zain Nurul Hidayah Mat; Ismail Marina Computational Thinking in Game-Based Learning for STEM Education Computer Science; Engineering |
author_facet |
Ahamad Noor Affieyka Natasha; Ismail Ismassabah; Zain Nurul Hidayah Mat; Ismail Marina |
author_sort |
Ahamad |
spelling |
Ahamad, Noor Affieyka Natasha; Ismail, Ismassabah; Zain, Nurul Hidayah Mat; Ismail, Marina Computational Thinking in Game-Based Learning for STEM Education 2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024 English Proceedings Paper Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT through the GBL framework. The proposed framework focuses on certain domains in creating mobile gaming content that facilitates the user's acquisition of knowledge about the advancement of CT in science, specifically within the STEM discipline. In addition, a comprehensive literature review was undertaken to identify a specific research need. In the proposed framework, this study emphasized more that CT is implemented as an approach to attract the involvement of students in STEM education through the framework. To foster more engagement, the development of CT should consider STEM-appropriate components of the framework by optimizing software and hardware functions. IEEE 2836-4864 2024 10.1109/ISCAIE61308.2024.10576494 Computer Science; Engineering WOS:001283898700072 https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072 |
title |
Computational Thinking in Game-Based Learning for STEM Education |
title_short |
Computational Thinking in Game-Based Learning for STEM Education |
title_full |
Computational Thinking in Game-Based Learning for STEM Education |
title_fullStr |
Computational Thinking in Game-Based Learning for STEM Education |
title_full_unstemmed |
Computational Thinking in Game-Based Learning for STEM Education |
title_sort |
Computational Thinking in Game-Based Learning for STEM Education |
container_title |
2024 IEEE 14TH SYMPOSIUM ON COMPUTER APPLICATIONS & INDUSTRIAL ELECTRONICS, ISCAIE 2024 |
language |
English |
format |
Proceedings Paper |
description |
Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT through the GBL framework. The proposed framework focuses on certain domains in creating mobile gaming content that facilitates the user's acquisition of knowledge about the advancement of CT in science, specifically within the STEM discipline. In addition, a comprehensive literature review was undertaken to identify a specific research need. In the proposed framework, this study emphasized more that CT is implemented as an approach to attract the involvement of students in STEM education through the framework. To foster more engagement, the development of CT should consider STEM-appropriate components of the framework by optimizing software and hardware functions. |
publisher |
IEEE |
issn |
2836-4864 |
publishDate |
2024 |
container_volume |
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container_issue |
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doi_str_mv |
10.1109/ISCAIE61308.2024.10576494 |
topic |
Computer Science; Engineering |
topic_facet |
Computer Science; Engineering |
accesstype |
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id |
WOS:001283898700072 |
url |
https://www-webofscience-com.uitm.idm.oclc.org/wos/woscc/full-record/WOS:001283898700072 |
record_format |
wos |
collection |
Web of Science (WoS) |
_version_ |
1823296085276229632 |