Gauging Students’ Feedback on the Use of Virtual Reality in Learning

The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for ass...

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发表在:Lecture Notes in Educational Technology
主要作者: 2-s2.0-85217930415
格式: Book chapter
语言:English
出版: Springer Science and Business Media Deutschland GmbH 2024
在线阅读:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c
id Arshad N.I.; Mohamed Ariff M.I.; Amiruddin A.A.B.; Sugathan S.K.; Mokhtar N.I.; Mohd Ariffin M.
spelling Arshad N.I.; Mohamed Ariff M.I.; Amiruddin A.A.B.; Sugathan S.K.; Mokhtar N.I.; Mohd Ariffin M.
2-s2.0-85217930415
Gauging Students’ Feedback on the Use of Virtual Reality in Learning
2024
Lecture Notes in Educational Technology
2024

10.1007/978-981-97-4507-4_63
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c
The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for assembling and dissembling computer parts and is created to mimic a real hands-on activity. The aim is to allow immersive experience and heightened sense of realism in students’ learning. The benefits include interactive learning leading to a higher retention rate. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
Springer Science and Business Media Deutschland GmbH
21964963
English
Book chapter

author 2-s2.0-85217930415
spellingShingle 2-s2.0-85217930415
Gauging Students’ Feedback on the Use of Virtual Reality in Learning
author_facet 2-s2.0-85217930415
author_sort 2-s2.0-85217930415
title Gauging Students’ Feedback on the Use of Virtual Reality in Learning
title_short Gauging Students’ Feedback on the Use of Virtual Reality in Learning
title_full Gauging Students’ Feedback on the Use of Virtual Reality in Learning
title_fullStr Gauging Students’ Feedback on the Use of Virtual Reality in Learning
title_full_unstemmed Gauging Students’ Feedback on the Use of Virtual Reality in Learning
title_sort Gauging Students’ Feedback on the Use of Virtual Reality in Learning
publishDate 2024
container_title Lecture Notes in Educational Technology
container_volume 2024
container_issue
doi_str_mv 10.1007/978-981-97-4507-4_63
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c
description The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for assembling and dissembling computer parts and is created to mimic a real hands-on activity. The aim is to allow immersive experience and heightened sense of realism in students’ learning. The benefits include interactive learning leading to a higher retention rate. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
publisher Springer Science and Business Media Deutschland GmbH
issn 21964963
language English
format Book chapter
accesstype
record_format scopus
collection Scopus
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