Gauging Students’ Feedback on the Use of Virtual Reality in Learning

The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for ass...

وصف كامل

التفاصيل البيبلوغرافية
الحاوية / القاعدة:Lecture Notes in Educational Technology
المؤلف الرئيسي: 2-s2.0-85217930415
التنسيق: Book chapter
اللغة:English
منشور في: Springer Science and Business Media Deutschland GmbH 2024
الوصول للمادة أونلاين:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c
الوصف
الملخص:The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for assembling and dissembling computer parts and is created to mimic a real hands-on activity. The aim is to allow immersive experience and heightened sense of realism in students’ learning. The benefits include interactive learning leading to a higher retention rate. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
تدمد:21964963
DOI:10.1007/978-981-97-4507-4_63