An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game

Serious game is one of the pedagogical media capable of transferring knowledge to its players. This game genre requires a support system that adaptively selects the appropriate scenario for players to increase their interest and comfort. Therefore, this study proposed an adaptive scenario selection...

詳細記述

書誌詳細
出版年:International Journal of Intelligent Engineering and Systems
第一著者: 2-s2.0-85171267066
フォーマット: 論文
言語:English
出版事項: Intelligent Network and Systems Society 2023
オンライン・アクセス:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85171267066&doi=10.22266%2fijies2023.1031.42&partnerID=40&md5=2ea476a2f6659f7f78b1dfdb8f2c1eb3
id Arif Y.M.; Nurhayati H.; Karami A.F.; Nugroho F.; Kurniawan F.; Rasyid H.A.; Aini Q.; Diah N.M.; Garcia M.B.
spelling Arif Y.M.; Nurhayati H.; Karami A.F.; Nugroho F.; Kurniawan F.; Rasyid H.A.; Aini Q.; Diah N.M.; Garcia M.B.
2-s2.0-85171267066
An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
2023
International Journal of Intelligent Engineering and Systems
16
5
10.22266/ijies2023.1031.42
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85171267066&doi=10.22266%2fijies2023.1031.42&partnerID=40&md5=2ea476a2f6659f7f78b1dfdb8f2c1eb3
Serious game is one of the pedagogical media capable of transferring knowledge to its players. This game genre requires a support system that adaptively selects the appropriate scenario for players to increase their interest and comfort. Therefore, this study proposed an adaptive scenario selection (ASS) system using a finite state machine based on an artificial neural network (ANN). The game scenario is selected by ASS based on five player preferences, including work, hobbies/interests, origin, group members, and repetition. Furthermore, the multi-layer perceptron (MLP) architecture was used in the scenario selection process for the proposed ANN method. The experimental stage was carried out using the theme of travel in several tourism destinations in Batu City, East Java, Indonesia. The experimental results show that ASS succeeded in generating adaptive game scenario choices for players based on their preference data with an accuracy of 67.25%. © (2023), (Intelligent Network and Systems Society). All Rights Reserved.
Intelligent Network and Systems Society
2185310X
English
Article
All Open Access; Bronze Open Access; Green Open Access
author 2-s2.0-85171267066
spellingShingle 2-s2.0-85171267066
An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
author_facet 2-s2.0-85171267066
author_sort 2-s2.0-85171267066
title An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
title_short An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
title_full An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
title_fullStr An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
title_full_unstemmed An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
title_sort An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
publishDate 2023
container_title International Journal of Intelligent Engineering and Systems
container_volume 16
container_issue 5
doi_str_mv 10.22266/ijies2023.1031.42
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85171267066&doi=10.22266%2fijies2023.1031.42&partnerID=40&md5=2ea476a2f6659f7f78b1dfdb8f2c1eb3
description Serious game is one of the pedagogical media capable of transferring knowledge to its players. This game genre requires a support system that adaptively selects the appropriate scenario for players to increase their interest and comfort. Therefore, this study proposed an adaptive scenario selection (ASS) system using a finite state machine based on an artificial neural network (ANN). The game scenario is selected by ASS based on five player preferences, including work, hobbies/interests, origin, group members, and repetition. Furthermore, the multi-layer perceptron (MLP) architecture was used in the scenario selection process for the proposed ANN method. The experimental stage was carried out using the theme of travel in several tourism destinations in Batu City, East Java, Indonesia. The experimental results show that ASS succeeded in generating adaptive game scenario choices for players based on their preference data with an accuracy of 67.25%. © (2023), (Intelligent Network and Systems Society). All Rights Reserved.
publisher Intelligent Network and Systems Society
issn 2185310X
language English
format Article
accesstype All Open Access; Bronze Open Access; Green Open Access
record_format scopus
collection Scopus
_version_ 1828987866822213632