Learning Human Anatomy Using Augmented Reality Mobile Application

In this current era of technological advancement, the development of Augmented Reality (AR) technology already has a major influence on the education domain. Therefore, more efforts to create educational applications for learners to understand diverse topics using AR. This paper aims to share the ex...

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Published in:2023 International Conference on Digital Applications, Transformation and Economy, ICDATE 2023
Main Author: 2-s2.0-85173607794
Format: Conference paper
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2023
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85173607794&doi=10.1109%2fICDATE58146.2023.10248797&partnerID=40&md5=75a2e3261c396c0bcc0c7a89b6609e1e
id Abdullah N.A.S.; Rokmain N.S.S.
spelling Abdullah N.A.S.; Rokmain N.S.S.
2-s2.0-85173607794
Learning Human Anatomy Using Augmented Reality Mobile Application
2023
2023 International Conference on Digital Applications, Transformation and Economy, ICDATE 2023


10.1109/ICDATE58146.2023.10248797
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85173607794&doi=10.1109%2fICDATE58146.2023.10248797&partnerID=40&md5=75a2e3261c396c0bcc0c7a89b6609e1e
In this current era of technological advancement, the development of Augmented Reality (AR) technology already has a major influence on the education domain. Therefore, more efforts to create educational applications for learners to understand diverse topics using AR. This paper aims to share the experience of developing a mobile application for learning human anatomy using AR. We selected the marker-based technique as the AR technique and Android platform for mobile application development. We follow the Mobile Application Development Life Cycle (MADLC) for the development process. During the design phase, we define the system architecture, use case diagram, algorithm design, and user interface design. Then, we utilize Unity3D, Vuforia, Visual Studio Code, Blender, and AR Core during the development. The Unity's features in this AR application include importing the Vuforia database, image targets, camera conversion, 3D modeling of human anatomy and organs, canvas, and panel, and the lean touch tool kit for scaling and rotating 3D models. As a result, we successfully developed a mobile application for learning human anatomy using AR. This application helps the learner understand as well as enhances the learning experience in human anatomy. © 2023 IEEE.
Institute of Electrical and Electronics Engineers Inc.

English
Conference paper

author 2-s2.0-85173607794
spellingShingle 2-s2.0-85173607794
Learning Human Anatomy Using Augmented Reality Mobile Application
author_facet 2-s2.0-85173607794
author_sort 2-s2.0-85173607794
title Learning Human Anatomy Using Augmented Reality Mobile Application
title_short Learning Human Anatomy Using Augmented Reality Mobile Application
title_full Learning Human Anatomy Using Augmented Reality Mobile Application
title_fullStr Learning Human Anatomy Using Augmented Reality Mobile Application
title_full_unstemmed Learning Human Anatomy Using Augmented Reality Mobile Application
title_sort Learning Human Anatomy Using Augmented Reality Mobile Application
publishDate 2023
container_title 2023 International Conference on Digital Applications, Transformation and Economy, ICDATE 2023
container_volume
container_issue
doi_str_mv 10.1109/ICDATE58146.2023.10248797
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85173607794&doi=10.1109%2fICDATE58146.2023.10248797&partnerID=40&md5=75a2e3261c396c0bcc0c7a89b6609e1e
description In this current era of technological advancement, the development of Augmented Reality (AR) technology already has a major influence on the education domain. Therefore, more efforts to create educational applications for learners to understand diverse topics using AR. This paper aims to share the experience of developing a mobile application for learning human anatomy using AR. We selected the marker-based technique as the AR technique and Android platform for mobile application development. We follow the Mobile Application Development Life Cycle (MADLC) for the development process. During the design phase, we define the system architecture, use case diagram, algorithm design, and user interface design. Then, we utilize Unity3D, Vuforia, Visual Studio Code, Blender, and AR Core during the development. The Unity's features in this AR application include importing the Vuforia database, image targets, camera conversion, 3D modeling of human anatomy and organs, canvas, and panel, and the lean touch tool kit for scaling and rotating 3D models. As a result, we successfully developed a mobile application for learning human anatomy using AR. This application helps the learner understand as well as enhances the learning experience in human anatomy. © 2023 IEEE.
publisher Institute of Electrical and Electronics Engineers Inc.
issn
language English
format Conference paper
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record_format scopus
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