Evaluating metaverse platforms for educational purposes: A heuristic evaluation study

This research’s primary objective is to investigate the educational potential by investigating the metaverse website, emphasizing from users’ perspectives. It is critical to examine the functionality to identify any potential faults in the learning experience because of the complexities of metaverse...

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Bibliographic Details
Published in:International Journal of Advances in Applied Sciences
Main Author: Cassandra C.; Masrek M.N.; Aman F.
Format: Article
Language:English
Published: Intelektual Pustaka Media Utama 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85210237814&doi=10.11591%2fijaas.v13.i4.pp1019-1027&partnerID=40&md5=2b54ac03189047f1a51603919ee6c4f6
id 2-s2.0-85210237814
spelling 2-s2.0-85210237814
Cassandra C.; Masrek M.N.; Aman F.
Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
2024
International Journal of Advances in Applied Sciences
13
4
10.11591/ijaas.v13.i4.pp1019-1027
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85210237814&doi=10.11591%2fijaas.v13.i4.pp1019-1027&partnerID=40&md5=2b54ac03189047f1a51603919ee6c4f6
This research’s primary objective is to investigate the educational potential by investigating the metaverse website, emphasizing from users’ perspectives. It is critical to examine the functionality to identify any potential faults in the learning experience because of the complexities of metaverse apps, which include 3D virtual environments and complex interactions. This study uses heuristic evaluation, which is a useful method for analyzing application success by utilizing well-established design principles and best practices in user interface and user experience design. To conduct this study, a panel of five experts, each with outstanding competence in the topic, was assembled to test the metaverse website in an educational setting. The evaluation was built on the ten heuristic evaluation standards, which served as a solid framework for measuring its usability and functionality. According to the findings of this examination, the average severity number of heuristic issues is one. This result indicates that the website is under “cosmetic problems only.” While this implies that specific areas need to be addressed to improve overall quality, it also means that these difficulties do not take precedence over other vital ones. As a result, the website has significant promise as a metaverse instructional platform, and changes can be made to further improve its efficiency. © 2024, Intelektual Pustaka Media Utama. All rights reserved.
Intelektual Pustaka Media Utama
22528814
English
Article

author Cassandra C.; Masrek M.N.; Aman F.
spellingShingle Cassandra C.; Masrek M.N.; Aman F.
Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
author_facet Cassandra C.; Masrek M.N.; Aman F.
author_sort Cassandra C.; Masrek M.N.; Aman F.
title Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
title_short Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
title_full Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
title_fullStr Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
title_full_unstemmed Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
title_sort Evaluating metaverse platforms for educational purposes: A heuristic evaluation study
publishDate 2024
container_title International Journal of Advances in Applied Sciences
container_volume 13
container_issue 4
doi_str_mv 10.11591/ijaas.v13.i4.pp1019-1027
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85210237814&doi=10.11591%2fijaas.v13.i4.pp1019-1027&partnerID=40&md5=2b54ac03189047f1a51603919ee6c4f6
description This research’s primary objective is to investigate the educational potential by investigating the metaverse website, emphasizing from users’ perspectives. It is critical to examine the functionality to identify any potential faults in the learning experience because of the complexities of metaverse apps, which include 3D virtual environments and complex interactions. This study uses heuristic evaluation, which is a useful method for analyzing application success by utilizing well-established design principles and best practices in user interface and user experience design. To conduct this study, a panel of five experts, each with outstanding competence in the topic, was assembled to test the metaverse website in an educational setting. The evaluation was built on the ten heuristic evaluation standards, which served as a solid framework for measuring its usability and functionality. According to the findings of this examination, the average severity number of heuristic issues is one. This result indicates that the website is under “cosmetic problems only.” While this implies that specific areas need to be addressed to improve overall quality, it also means that these difficulties do not take precedence over other vital ones. As a result, the website has significant promise as a metaverse instructional platform, and changes can be made to further improve its efficiency. © 2024, Intelektual Pustaka Media Utama. All rights reserved.
publisher Intelektual Pustaka Media Utama
issn 22528814
language English
format Article
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