E-Sport Engagement Prediction Using Machine Learning Classification Algorithms

In recent years, e-sports has experienced a rapid surge in popularity, attracting a vast and diverse audience. As this industry continues to evolve, understanding and predicting e-sport engagement becomes increasingly vital for stakeholders, including game developers, tournament organizers, sponsors...

Full description

Bibliographic Details
Published in:International Journal of Interactive Mobile Technologies
Main Author: Khir M.M.; Demong N.A.R.; Maon S.N.
Format: Article
Language:English
Published: International Federation of Engineering Education Societies (IFEES) 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85209776363&doi=10.3991%2fijim.v18i21.50553&partnerID=40&md5=368a178cdf404b60aa3318810751faaf
id 2-s2.0-85209776363
spelling 2-s2.0-85209776363
Khir M.M.; Demong N.A.R.; Maon S.N.
E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
2024
International Journal of Interactive Mobile Technologies
18
21
10.3991/ijim.v18i21.50553
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85209776363&doi=10.3991%2fijim.v18i21.50553&partnerID=40&md5=368a178cdf404b60aa3318810751faaf
In recent years, e-sports has experienced a rapid surge in popularity, attracting a vast and diverse audience. As this industry continues to evolve, understanding and predicting e-sport engagement becomes increasingly vital for stakeholders, including game developers, tournament organizers, sponsors, and marketers. Machine learning classification algorithms offer a powerful approach to analyse and forecast user engagement in e-sports, thereby enabling the industry to tailor experiences to individual preferences and behaviours. Thus, this study investigates the level of engagement classification technique of data mining using predictive modelling operations with four different classes, namely strongly agree, either agree or disagree, disagree, and strongly disagree. Machine learning algorithms, particularly classification models, have proven to be effective in analysing large and complex datasets related to e-sport engagement. This study applies statistical techniques to categorize users based on 59 attributes of 106 instances to predict the engagement levels. By training on historical user data, six classification algorithms from two groups, namely bayes and rules, have been used to identify patterns and trends that are indicative of different engagement levels, with the accuracy ranges from 76% to 92%. For feature selection, the result shows that participating in activities, enjoying exchanging ideas, and playing with like-minded gamers were the top three ranking dimensions contributing to the level of engagement. Machine learning classification algorithms have the potential to revolutionize how e-sport engagement is understood and optimized. By analysing diverse data points and leveraging advanced predictive techniques, machine learning algorithms enable stakeholders to tailor e-sport experiences to individual preferences and behaviours, ultimately enhancing user engagement and satisfaction. © 2024 by the authors of this article.
International Federation of Engineering Education Societies (IFEES)
18657923
English
Article
All Open Access; Gold Open Access
author Khir M.M.; Demong N.A.R.; Maon S.N.
spellingShingle Khir M.M.; Demong N.A.R.; Maon S.N.
E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
author_facet Khir M.M.; Demong N.A.R.; Maon S.N.
author_sort Khir M.M.; Demong N.A.R.; Maon S.N.
title E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
title_short E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
title_full E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
title_fullStr E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
title_full_unstemmed E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
title_sort E-Sport Engagement Prediction Using Machine Learning Classification Algorithms
publishDate 2024
container_title International Journal of Interactive Mobile Technologies
container_volume 18
container_issue 21
doi_str_mv 10.3991/ijim.v18i21.50553
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85209776363&doi=10.3991%2fijim.v18i21.50553&partnerID=40&md5=368a178cdf404b60aa3318810751faaf
description In recent years, e-sports has experienced a rapid surge in popularity, attracting a vast and diverse audience. As this industry continues to evolve, understanding and predicting e-sport engagement becomes increasingly vital for stakeholders, including game developers, tournament organizers, sponsors, and marketers. Machine learning classification algorithms offer a powerful approach to analyse and forecast user engagement in e-sports, thereby enabling the industry to tailor experiences to individual preferences and behaviours. Thus, this study investigates the level of engagement classification technique of data mining using predictive modelling operations with four different classes, namely strongly agree, either agree or disagree, disagree, and strongly disagree. Machine learning algorithms, particularly classification models, have proven to be effective in analysing large and complex datasets related to e-sport engagement. This study applies statistical techniques to categorize users based on 59 attributes of 106 instances to predict the engagement levels. By training on historical user data, six classification algorithms from two groups, namely bayes and rules, have been used to identify patterns and trends that are indicative of different engagement levels, with the accuracy ranges from 76% to 92%. For feature selection, the result shows that participating in activities, enjoying exchanging ideas, and playing with like-minded gamers were the top three ranking dimensions contributing to the level of engagement. Machine learning classification algorithms have the potential to revolutionize how e-sport engagement is understood and optimized. By analysing diverse data points and leveraging advanced predictive techniques, machine learning algorithms enable stakeholders to tailor e-sport experiences to individual preferences and behaviours, ultimately enhancing user engagement and satisfaction. © 2024 by the authors of this article.
publisher International Federation of Engineering Education Societies (IFEES)
issn 18657923
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
_version_ 1820775438823194624