Assessing quality of experience for manipulation modes in virtual reality interaction

Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study ide...

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Published in:Cogent Arts and Humanities
Main Author: Liu G.; Anwar R.B.; Vermol V.V.
Format: Article
Language:English
Published: Cogent OA 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85208780126&doi=10.1080%2f23311983.2024.2421080&partnerID=40&md5=ade1b684d4da5952dbf76588a6e4fc9b
id 2-s2.0-85208780126
spelling 2-s2.0-85208780126
Liu G.; Anwar R.B.; Vermol V.V.
Assessing quality of experience for manipulation modes in virtual reality interaction
2024
Cogent Arts and Humanities
11
1
10.1080/23311983.2024.2421080
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85208780126&doi=10.1080%2f23311983.2024.2421080&partnerID=40&md5=ade1b684d4da5952dbf76588a6e4fc9b
Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Cogent OA
23311983
English
Article
All Open Access; Gold Open Access
author Liu G.; Anwar R.B.; Vermol V.V.
spellingShingle Liu G.; Anwar R.B.; Vermol V.V.
Assessing quality of experience for manipulation modes in virtual reality interaction
author_facet Liu G.; Anwar R.B.; Vermol V.V.
author_sort Liu G.; Anwar R.B.; Vermol V.V.
title Assessing quality of experience for manipulation modes in virtual reality interaction
title_short Assessing quality of experience for manipulation modes in virtual reality interaction
title_full Assessing quality of experience for manipulation modes in virtual reality interaction
title_fullStr Assessing quality of experience for manipulation modes in virtual reality interaction
title_full_unstemmed Assessing quality of experience for manipulation modes in virtual reality interaction
title_sort Assessing quality of experience for manipulation modes in virtual reality interaction
publishDate 2024
container_title Cogent Arts and Humanities
container_volume 11
container_issue 1
doi_str_mv 10.1080/23311983.2024.2421080
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85208780126&doi=10.1080%2f23311983.2024.2421080&partnerID=40&md5=ade1b684d4da5952dbf76588a6e4fc9b
description Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
publisher Cogent OA
issn 23311983
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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