Assessing quality of experience for manipulation modes in virtual reality interaction
Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study ide...
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2-s2.0-85208780126 Liu G.; Anwar R.B.; Vermol V.V. Assessing quality of experience for manipulation modes in virtual reality interaction 2024 Cogent Arts and Humanities 11 1 10.1080/23311983.2024.2421080 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85208780126&doi=10.1080%2f23311983.2024.2421080&partnerID=40&md5=ade1b684d4da5952dbf76588a6e4fc9b Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. Cogent OA 23311983 English Article All Open Access; Gold Open Access |
author |
Liu G.; Anwar R.B.; Vermol V.V. |
spellingShingle |
Liu G.; Anwar R.B.; Vermol V.V. Assessing quality of experience for manipulation modes in virtual reality interaction |
author_facet |
Liu G.; Anwar R.B.; Vermol V.V. |
author_sort |
Liu G.; Anwar R.B.; Vermol V.V. |
title |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_short |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_full |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_fullStr |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_full_unstemmed |
Assessing quality of experience for manipulation modes in virtual reality interaction |
title_sort |
Assessing quality of experience for manipulation modes in virtual reality interaction |
publishDate |
2024 |
container_title |
Cogent Arts and Humanities |
container_volume |
11 |
container_issue |
1 |
doi_str_mv |
10.1080/23311983.2024.2421080 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85208780126&doi=10.1080%2f23311983.2024.2421080&partnerID=40&md5=ade1b684d4da5952dbf76588a6e4fc9b |
description |
Driven by the concept of the metaverse, virtual reality technology has made significant advancements, thereby inspiring the academic community to delve into the quality of user experience (QoE) in VR. In reviewing the literature on VR interaction techniques and QoE evaluation methods, this study identified six key QoE features that impact VR interaction and manipulation experiences. It also identified three types of fundamental interaction tasks and their corresponding manipulation modes. Based on these findings, a within-subjects design experiment was conducted to evaluate the QoE of different VR manipulation modes. By using a combination of questionnaire and interview, data from 73 participants were collected and analyzed. The results showed that users preferred manipulation modes that simulate real-world operations due to their high realism, dependability, perspicuity, and operational comfort. The findings further indicated that appropriately integrating non-isomorphic operations can enhance efficiency without sacrificing comfort, while also adding fun and novelty to the experience. The results of this paper provide more accurate interaction design guidelines for designers and program developers working with VR manipulation modes. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. |
publisher |
Cogent OA |
issn |
23311983 |
language |
English |
format |
Article |
accesstype |
All Open Access; Gold Open Access |
record_format |
scopus |
collection |
Scopus |
_version_ |
1818940554829889536 |