The acceptance and use of virtual reality on learning attitude among junior boy scouts in Kuala Lumpur, Malaysia

Virtual reality (VR) technology is a computer simulation system that generates immersive learning experiences in a virtual world. Simulated environments created using VR has the potential to impact learner attitude which directly influences learners’ physical learning behaviour through interactive t...

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Bibliographic Details
Published in:SEARCH Journal of Media and Communication Research
Main Author: Rahman A.A.; Murad K.; Adnan W.H.
Format: Article
Language:English
Published: Taylor's University Lakeside Campus 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85207510137&doi=10.58946%2fsearch-SpecialIssue.ICOMS2023.P9&partnerID=40&md5=317dafdeea16e25f20116986f4a68ec6