Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth
Games have a crucial role in promoting human mental well-being by offering pleasure and relaxation, enabling individuals to unwind and reduce stress. However, excessive gaming, especially computer or screen-based games, can harm humans. Therefore, the Arduino Marble Maze Labyrinth was introduced. Th...
Published in: | 2024 IEEE International Conference on Applied Electronics and Engineering, ICAEE 2024 |
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Institute of Electrical and Electronics Engineers Inc.
2024
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2-s2.0-85204809105 Rosli M.I.; Omar S.; Jaafar A.N.; Abdullah R.; Fadzal N.; Rosli M.W. Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth 2024 2024 IEEE International Conference on Applied Electronics and Engineering, ICAEE 2024 10.1109/ICAEE62924.2024.10667621 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204809105&doi=10.1109%2fICAEE62924.2024.10667621&partnerID=40&md5=41e1aaacdd5c3cf8607071baf38be627 Games have a crucial role in promoting human mental well-being by offering pleasure and relaxation, enabling individuals to unwind and reduce stress. However, excessive gaming, especially computer or screen-based games, can harm humans. Therefore, the Arduino Marble Maze Labyrinth was introduced. This game is a combination of the traditional labyrinth game and modern technological components, resulting in a more enjoyable experience. The objective of this study is to create a prototype that controls the servo motor's movement by adjusting the potentiometer's resistance, allowing the force sensor to turn on the LED and buzzer to finish the labyrinth game. The movement can be controlled in both horizontal and vertical directions by utilizing potentiometers and servo motors. The LED and buzzer will be triggered when the force sensor value exceeds the threshold of 800. Furthermore, a programming algorithm was developed to restrict the range of motion of the servo motors to a maximum of 60 degrees. The prototype efficiently accomplishes its objective by providing a successful and engaging experience, combining conventional gameplay with modern technology in order to educate players on the fundamental principles of motion physics, sensor integration, and servo motor control. © 2024 IEEE. Institute of Electrical and Electronics Engineers Inc. English Conference paper |
author |
Rosli M.I.; Omar S.; Jaafar A.N.; Abdullah R.; Fadzal N.; Rosli M.W. |
spellingShingle |
Rosli M.I.; Omar S.; Jaafar A.N.; Abdullah R.; Fadzal N.; Rosli M.W. Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
author_facet |
Rosli M.I.; Omar S.; Jaafar A.N.; Abdullah R.; Fadzal N.; Rosli M.W. |
author_sort |
Rosli M.I.; Omar S.; Jaafar A.N.; Abdullah R.; Fadzal N.; Rosli M.W. |
title |
Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
title_short |
Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
title_full |
Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
title_fullStr |
Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
title_full_unstemmed |
Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
title_sort |
Implementing Arduino in the Classic Gameplay Marble Maze Labyrinth |
publishDate |
2024 |
container_title |
2024 IEEE International Conference on Applied Electronics and Engineering, ICAEE 2024 |
container_volume |
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container_issue |
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doi_str_mv |
10.1109/ICAEE62924.2024.10667621 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204809105&doi=10.1109%2fICAEE62924.2024.10667621&partnerID=40&md5=41e1aaacdd5c3cf8607071baf38be627 |
description |
Games have a crucial role in promoting human mental well-being by offering pleasure and relaxation, enabling individuals to unwind and reduce stress. However, excessive gaming, especially computer or screen-based games, can harm humans. Therefore, the Arduino Marble Maze Labyrinth was introduced. This game is a combination of the traditional labyrinth game and modern technological components, resulting in a more enjoyable experience. The objective of this study is to create a prototype that controls the servo motor's movement by adjusting the potentiometer's resistance, allowing the force sensor to turn on the LED and buzzer to finish the labyrinth game. The movement can be controlled in both horizontal and vertical directions by utilizing potentiometers and servo motors. The LED and buzzer will be triggered when the force sensor value exceeds the threshold of 800. Furthermore, a programming algorithm was developed to restrict the range of motion of the servo motors to a maximum of 60 degrees. The prototype efficiently accomplishes its objective by providing a successful and engaging experience, combining conventional gameplay with modern technology in order to educate players on the fundamental principles of motion physics, sensor integration, and servo motor control. © 2024 IEEE. |
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Institute of Electrical and Electronics Engineers Inc. |
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English |
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Conference paper |
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scopus |
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Scopus |
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1812871795186860032 |