Kahoot! in Higher Institution: A Comparative Study of Lecturers’ and Students’ Perceptions on a Game-Based Learning Platform

Game-based learning platforms (GBPs), such as Kahoot!, are tools that can enhance learning experiences for both lecturers and students. However, existing studies on GBPs often yield inconclusive results due to a narrow definition of learning that does not fully address both the input and output stag...

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Bibliographic Details
Published in:CALL-EJ
Main Author: Mihat W.; Lun W.W.; Yik L.H.; Seau L.S.
Format: Article
Language:English
Published: The Pacific Association for Computer Assisted Language Learning (PacCALL) 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204391891&partnerID=40&md5=605a286678669b7bf1a548cfbe87feec

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