The VR technology-based image restoration of Manchu traditional lifestyle and culture

The study aims to identify the impact of digital means such as virtual reality (VR) and augmented reality (AR) on educational and historical-cultural processes related to the traditional Manchu lifestyle and culture. To achieve this goal, it developed a research scheme based on the example of the Ma...

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Published in:Digital Scholarship in the Humanities
Main Author: Jin L.; Bin Abd Hamid A.B.; Mustapha A.A.B.; Song Y.; Liu X.
Format: Article
Language:English
Published: Oxford University Press 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85203077679&doi=10.1093%2fllc%2ffqae036&partnerID=40&md5=94d950767317d41cc1d73ec152cb41bd
id 2-s2.0-85203077679
spelling 2-s2.0-85203077679
Jin L.; Bin Abd Hamid A.B.; Mustapha A.A.B.; Song Y.; Liu X.
The VR technology-based image restoration of Manchu traditional lifestyle and culture
2024
Digital Scholarship in the Humanities
39
3
10.1093/llc/fqae036
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85203077679&doi=10.1093%2fllc%2ffqae036&partnerID=40&md5=94d950767317d41cc1d73ec152cb41bd
The study aims to identify the impact of digital means such as virtual reality (VR) and augmented reality (AR) on educational and historical-cultural processes related to the traditional Manchu lifestyle and culture. To achieve this goal, it developed a research scheme based on the example of the Manchu traditions and culture. Accordingly, the research included two-phase testing. Thus, the testing determined the optimal means of creating virtual expositions with augmented reality elements. The study showed the potential of using digital means based on VR and AR in the study of historical and cultural concepts and paradigms related to the traditional Manchu lifestyle and culture. The survey results revealed that the use of VR in the context of studying the traditions and culture of the Manchus increased the learning effectiveness by 50,000 per cent compared to the median initial indicators of the total sample and by 26,316 per cent compared to the median initial indicators of the general focus group. The results of the study have practical value for educational institutions. The research gives insight into the most optimal use of digital means of VR and AR for improving learning effectiveness and student interest. © The Author(s) 2024.
Oxford University Press
20557671
English
Article

author Jin L.; Bin Abd Hamid A.B.; Mustapha A.A.B.; Song Y.; Liu X.
spellingShingle Jin L.; Bin Abd Hamid A.B.; Mustapha A.A.B.; Song Y.; Liu X.
The VR technology-based image restoration of Manchu traditional lifestyle and culture
author_facet Jin L.; Bin Abd Hamid A.B.; Mustapha A.A.B.; Song Y.; Liu X.
author_sort Jin L.; Bin Abd Hamid A.B.; Mustapha A.A.B.; Song Y.; Liu X.
title The VR technology-based image restoration of Manchu traditional lifestyle and culture
title_short The VR technology-based image restoration of Manchu traditional lifestyle and culture
title_full The VR technology-based image restoration of Manchu traditional lifestyle and culture
title_fullStr The VR technology-based image restoration of Manchu traditional lifestyle and culture
title_full_unstemmed The VR technology-based image restoration of Manchu traditional lifestyle and culture
title_sort The VR technology-based image restoration of Manchu traditional lifestyle and culture
publishDate 2024
container_title Digital Scholarship in the Humanities
container_volume 39
container_issue 3
doi_str_mv 10.1093/llc/fqae036
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85203077679&doi=10.1093%2fllc%2ffqae036&partnerID=40&md5=94d950767317d41cc1d73ec152cb41bd
description The study aims to identify the impact of digital means such as virtual reality (VR) and augmented reality (AR) on educational and historical-cultural processes related to the traditional Manchu lifestyle and culture. To achieve this goal, it developed a research scheme based on the example of the Manchu traditions and culture. Accordingly, the research included two-phase testing. Thus, the testing determined the optimal means of creating virtual expositions with augmented reality elements. The study showed the potential of using digital means based on VR and AR in the study of historical and cultural concepts and paradigms related to the traditional Manchu lifestyle and culture. The survey results revealed that the use of VR in the context of studying the traditions and culture of the Manchus increased the learning effectiveness by 50,000 per cent compared to the median initial indicators of the total sample and by 26,316 per cent compared to the median initial indicators of the general focus group. The results of the study have practical value for educational institutions. The research gives insight into the most optimal use of digital means of VR and AR for improving learning effectiveness and student interest. © The Author(s) 2024.
publisher Oxford University Press
issn 20557671
language English
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