Usability analysis of marker-based augmented reality application for the microcontroller study

Virtual labs using augmented reality (AR) applications have brought transformation in teaching laboratory courses. However, in the field of engineering laboratories, the use of AR applications is still new. In this work, a marker-based AR application is used as a tool that enables a hands-on learnin...

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Bibliographic Details
Published in:International Journal of Advances in Applied Sciences
Main Author: Kutty S.B.; Nazri M.A.; Anuar C.N.S.A.C.; Kassim M.; Sulaiman N.A.
Format: Article
Language:English
Published: Intelektual Pustaka Media Utama 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85202965992&doi=10.11591%2fijaas.v13.i3.pp707-716&partnerID=40&md5=57c8f3f9820cd7f08071248e681a3b45
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Summary:Virtual labs using augmented reality (AR) applications have brought transformation in teaching laboratory courses. However, in the field of engineering laboratories, the use of AR applications is still new. In this work, a marker-based AR application is used as a tool that enables a hands-on learning experience of microcontroller study. The software used to develop this application are Unity3D and Vuforia. C# programming language has also been used to provide the command for the interaction between the interface and the application. After the development of the application was complete, it was tested by a group of electrical engineering students. Then, the students are required to fill out a survey on the system usability scale (SUS) test. The SUS score of this application is 62.5. It was found that the perceived usability of the evaluated AR application as a teaching tool for laboratory courses is acceptable. This response shows the marker-based AR application has the potential to be used as a teaching aid in engineering laboratory courses. © 2024, Intelektual Pustaka Media Utama. All rights reserved.
ISSN:22528814
DOI:10.11591/ijaas.v13.i3.pp707-716