A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements

Serious Games represent a new approach to the development of educational games that aim to increase student productivity and performance by focusing on specific learning goals. In conjunction with the fourth Industrial Revolution, Serious Games have emerged as a potential alternative assessment plat...

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Published in:CSR, Sustainability, Ethics and Governance
Main Author: Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
Format: Book chapter
Language:English
Published: Springer Nature 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201983281&doi=10.1007%2f978-3-031-53877-3_43&partnerID=40&md5=ff638c46c4f181e3e7bdc22c1cd6a632
id 2-s2.0-85201983281
spelling 2-s2.0-85201983281
Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
2024
CSR, Sustainability, Ethics and Governance
Part F3302

10.1007/978-3-031-53877-3_43
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201983281&doi=10.1007%2f978-3-031-53877-3_43&partnerID=40&md5=ff638c46c4f181e3e7bdc22c1cd6a632
Serious Games represent a new approach to the development of educational games that aim to increase student productivity and performance by focusing on specific learning goals. In conjunction with the fourth Industrial Revolution, Serious Games have emerged as a potential alternative assessment platform. Despite the traditional method of teaching Jawi in schools, knowledge of Jawi writing remains low, and attracting students to understand Jawi has proven to be a challenge. As a solution, the Serious Game was developed to recognize Jawi literacy through gamification elements. This study focuses on the second phase of the Design and Development (DDR) research, where the Fuzzy Delphi technique was used to obtain consensus from 15 experts on appropriate gamification elements during the design stage. The development phase utilized the elements that obtained expert consensus to create the Jawi Serious Games application. The results of this study provide insight into the added value elements and factors that influence design based on children’s ability and interest in understanding Jawi literacy. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
Springer Nature
21967075
English
Book chapter

author Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
spellingShingle Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
author_facet Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
author_sort Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
title A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
title_short A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
title_full A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
title_fullStr A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
title_full_unstemmed A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
title_sort A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
publishDate 2024
container_title CSR, Sustainability, Ethics and Governance
container_volume Part F3302
container_issue
doi_str_mv 10.1007/978-3-031-53877-3_43
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201983281&doi=10.1007%2f978-3-031-53877-3_43&partnerID=40&md5=ff638c46c4f181e3e7bdc22c1cd6a632
description Serious Games represent a new approach to the development of educational games that aim to increase student productivity and performance by focusing on specific learning goals. In conjunction with the fourth Industrial Revolution, Serious Games have emerged as a potential alternative assessment platform. Despite the traditional method of teaching Jawi in schools, knowledge of Jawi writing remains low, and attracting students to understand Jawi has proven to be a challenge. As a solution, the Serious Game was developed to recognize Jawi literacy through gamification elements. This study focuses on the second phase of the Design and Development (DDR) research, where the Fuzzy Delphi technique was used to obtain consensus from 15 experts on appropriate gamification elements during the design stage. The development phase utilized the elements that obtained expert consensus to create the Jawi Serious Games application. The results of this study provide insight into the added value elements and factors that influence design based on children’s ability and interest in understanding Jawi literacy. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
publisher Springer Nature
issn 21967075
language English
format Book chapter
accesstype
record_format scopus
collection Scopus
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