Design and Application of Interactive Cultural Heritage Education Gamified Learning System

This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional...

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Published in:Journal of Information Systems Engineering and Management
Main Author: Wang C.; Md Arif M.F.
Format: Article
Language:English
Published: IADITI ? International Association for Digital Transformation and Technological Innovation 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201311260&doi=10.55267%2fiadt.07.14768&partnerID=40&md5=8c96bd1b50f148245dbd4865dc639d40
id 2-s2.0-85201311260
spelling 2-s2.0-85201311260
Wang C.; Md Arif M.F.
Design and Application of Interactive Cultural Heritage Education Gamified Learning System
2024
Journal of Information Systems Engineering and Management
9
2
10.55267/iadt.07.14768
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201311260&doi=10.55267%2fiadt.07.14768&partnerID=40&md5=8c96bd1b50f148245dbd4865dc639d40
This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional handicraft intangible cultural heritage and summarizes the gamification theory and its application status. Secondly, the advantages of gamification in cultural heritage education were proposed. Finally, taking the blue calico pattern as an example, it was designed to display the interaction process and behaviour of the application program. A usability test was conducted on the design scheme, and the test results showed that the design scheme could meet user needs and achieve the display and dissemination of the blue calico pattern. This study has specific reference value for promoting cultural heritage education through gamification and is of great significance for promoting the inheritance and promotion of cultural heritage. Traditional cultural disseminators and artisans can benefit from it. Copyright © 2024 by Author/s.
IADITI ? International Association for Digital Transformation and Technological Innovation
24684376
English
Article

author Wang C.; Md Arif M.F.
spellingShingle Wang C.; Md Arif M.F.
Design and Application of Interactive Cultural Heritage Education Gamified Learning System
author_facet Wang C.; Md Arif M.F.
author_sort Wang C.; Md Arif M.F.
title Design and Application of Interactive Cultural Heritage Education Gamified Learning System
title_short Design and Application of Interactive Cultural Heritage Education Gamified Learning System
title_full Design and Application of Interactive Cultural Heritage Education Gamified Learning System
title_fullStr Design and Application of Interactive Cultural Heritage Education Gamified Learning System
title_full_unstemmed Design and Application of Interactive Cultural Heritage Education Gamified Learning System
title_sort Design and Application of Interactive Cultural Heritage Education Gamified Learning System
publishDate 2024
container_title Journal of Information Systems Engineering and Management
container_volume 9
container_issue 2
doi_str_mv 10.55267/iadt.07.14768
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201311260&doi=10.55267%2fiadt.07.14768&partnerID=40&md5=8c96bd1b50f148245dbd4865dc639d40
description This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional handicraft intangible cultural heritage and summarizes the gamification theory and its application status. Secondly, the advantages of gamification in cultural heritage education were proposed. Finally, taking the blue calico pattern as an example, it was designed to display the interaction process and behaviour of the application program. A usability test was conducted on the design scheme, and the test results showed that the design scheme could meet user needs and achieve the display and dissemination of the blue calico pattern. This study has specific reference value for promoting cultural heritage education through gamification and is of great significance for promoting the inheritance and promotion of cultural heritage. Traditional cultural disseminators and artisans can benefit from it. Copyright © 2024 by Author/s.
publisher IADITI ? International Association for Digital Transformation and Technological Innovation
issn 24684376
language English
format Article
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collection Scopus
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