Design and Application of Interactive Cultural Heritage Education Gamified Learning System
This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional...
Published in: | Journal of Information Systems Engineering and Management |
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IADITI ? International Association for Digital Transformation and Technological Innovation
2024
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2-s2.0-85201311260 Wang C.; Md Arif M.F. Design and Application of Interactive Cultural Heritage Education Gamified Learning System 2024 Journal of Information Systems Engineering and Management 9 2 10.55267/iadt.07.14768 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201311260&doi=10.55267%2fiadt.07.14768&partnerID=40&md5=8c96bd1b50f148245dbd4865dc639d40 This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional handicraft intangible cultural heritage and summarizes the gamification theory and its application status. Secondly, the advantages of gamification in cultural heritage education were proposed. Finally, taking the blue calico pattern as an example, it was designed to display the interaction process and behaviour of the application program. A usability test was conducted on the design scheme, and the test results showed that the design scheme could meet user needs and achieve the display and dissemination of the blue calico pattern. This study has specific reference value for promoting cultural heritage education through gamification and is of great significance for promoting the inheritance and promotion of cultural heritage. Traditional cultural disseminators and artisans can benefit from it. Copyright © 2024 by Author/s. IADITI ? International Association for Digital Transformation and Technological Innovation 24684376 English Article |
author |
Wang C.; Md Arif M.F. |
spellingShingle |
Wang C.; Md Arif M.F. Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
author_facet |
Wang C.; Md Arif M.F. |
author_sort |
Wang C.; Md Arif M.F. |
title |
Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
title_short |
Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
title_full |
Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
title_fullStr |
Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
title_full_unstemmed |
Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
title_sort |
Design and Application of Interactive Cultural Heritage Education Gamified Learning System |
publishDate |
2024 |
container_title |
Journal of Information Systems Engineering and Management |
container_volume |
9 |
container_issue |
2 |
doi_str_mv |
10.55267/iadt.07.14768 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201311260&doi=10.55267%2fiadt.07.14768&partnerID=40&md5=8c96bd1b50f148245dbd4865dc639d40 |
description |
This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional handicraft intangible cultural heritage and summarizes the gamification theory and its application status. Secondly, the advantages of gamification in cultural heritage education were proposed. Finally, taking the blue calico pattern as an example, it was designed to display the interaction process and behaviour of the application program. A usability test was conducted on the design scheme, and the test results showed that the design scheme could meet user needs and achieve the display and dissemination of the blue calico pattern. This study has specific reference value for promoting cultural heritage education through gamification and is of great significance for promoting the inheritance and promotion of cultural heritage. Traditional cultural disseminators and artisans can benefit from it. Copyright © 2024 by Author/s. |
publisher |
IADITI ? International Association for Digital Transformation and Technological Innovation |
issn |
24684376 |
language |
English |
format |
Article |
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record_format |
scopus |
collection |
Scopus |
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1809678473444196352 |