Designing the Right Games Strategy: Evidence-Based Technology of Teaching Games for Understanding (TGfU) Model
Teaching games for understanding (TGfU) model is an approach that implements tactical games to develop and enhance individual skills in sports. Focus X2 is a technology used to evaluate the sports performance through notational analysis. Notational analysis is a procedure that assesses movement patt...
Published in: | Lecture Notes in Bioengineering |
---|---|
Main Author: | Abdul Ghani D.Z.; Zainuddin Z.A.; Mohd Hashim A.H.; Ibrahim H.; Mohamed A.M.D. |
Format: | Conference paper |
Language: | English |
Published: |
Springer Science and Business Media Deutschland GmbH
2024
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85200511243&doi=10.1007%2f978-981-97-3741-3_21&partnerID=40&md5=dccaeb1c785a93aed553c78e81114c30 |
Similar Items
-
Emotional design for games: A framework for player-centric approach in the game design process
by: Baharom S.N.; Tan W.H.; Idris M.Z.
Published: (2014) -
Matching Game Genre with Lesson Content – A Development of Blood Circulation Racing Game
by: Ahmadon F.; Selahuddeen M.Z.; Rahim E.E.A.; Rusli H.M.
Published: (2024) -
Educational game as interactive learning for hurricane safety
by: Rosli M.S.; Mangshor N.N.A.; Sabri N.; Ibrahim Z.
Published: (2017) -
Game-Based Mobile Application for Tarannum Learning
by: Nadziman M.I.M.; Hanum H.F.M.; Adnan N.A.K.; Diah N.M.; Bakar Z.A.
Published: (2024) -
A systematic review of serious games for health education: Technology, challenges, and future directions
by: Arif Y.M.; Ayunda N.; Diah N.M.; Garcia M.B.
Published: (2024)