INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS

This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Ni...

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Published in:Turkish Online Journal of Distance Education
Main Author: Othman M.; Osman A.; Ahmad S.Z.; Abdullah N.
Format: Article
Language:English
Published: Anadolu Universitesi 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85200136844&doi=10.17718%2fTOJDE.1315427&partnerID=40&md5=5715df7bce8884c09fbd79be0516365a
id 2-s2.0-85200136844
spelling 2-s2.0-85200136844
Othman M.; Osman A.; Ahmad S.Z.; Abdullah N.
INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
2024
Turkish Online Journal of Distance Education
25
3
10.17718/TOJDE.1315427
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85200136844&doi=10.17718%2fTOJDE.1315427&partnerID=40&md5=5715df7bce8884c09fbd79be0516365a
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen’s design guidelines and incorporates Zaharias’ usability evaluation framework with the motivation to learn. The methodology employed the Successive Approximation Model Version 2 (SAM2), comprising two key phases: preparation and iterative design. In the initial phase, a comparative analysis was performed to determine the design principles. The iterative design phase encompassed the application’s design via storyboards, the development of the high-fidelity prototype, and users’ reviews. A qualitative approach was adopted, involving a user-centred design (UCD) session through focus group discussions with 12 first-year students from the Diploma of Computer Science program, all of whom were low achievers in programming. The participants need to review and rate the prototype based on the scales of the usability recommendations, which are visual design, content design, navigation, interaction, gamification design, and multimedia design. The results from the UCD session revealed that all participants agreed with the usability recommendations integrated into the interactive gamified programming assessments, with the highest mean score of 5.00. © (2024), (Anadolu Universitesi). All Rights Reserved.
Anadolu Universitesi
13026488
English
Article

author Othman M.; Osman A.; Ahmad S.Z.; Abdullah N.
spellingShingle Othman M.; Osman A.; Ahmad S.Z.; Abdullah N.
INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
author_facet Othman M.; Osman A.; Ahmad S.Z.; Abdullah N.
author_sort Othman M.; Osman A.; Ahmad S.Z.; Abdullah N.
title INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
title_short INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
title_full INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
title_fullStr INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
title_full_unstemmed INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
title_sort INTEGRATING SEGMENTING AND GAMIFICATION PRINCIPLES IN THE DESIGN OF INTERACTIVE GAMIFIED PROGRAMMING ASSESSMENTS FOR LOW ACHIEVERS
publishDate 2024
container_title Turkish Online Journal of Distance Education
container_volume 25
container_issue 3
doi_str_mv 10.17718/TOJDE.1315427
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85200136844&doi=10.17718%2fTOJDE.1315427&partnerID=40&md5=5715df7bce8884c09fbd79be0516365a
description This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen’s design guidelines and incorporates Zaharias’ usability evaluation framework with the motivation to learn. The methodology employed the Successive Approximation Model Version 2 (SAM2), comprising two key phases: preparation and iterative design. In the initial phase, a comparative analysis was performed to determine the design principles. The iterative design phase encompassed the application’s design via storyboards, the development of the high-fidelity prototype, and users’ reviews. A qualitative approach was adopted, involving a user-centred design (UCD) session through focus group discussions with 12 first-year students from the Diploma of Computer Science program, all of whom were low achievers in programming. The participants need to review and rate the prototype based on the scales of the usability recommendations, which are visual design, content design, navigation, interaction, gamification design, and multimedia design. The results from the UCD session revealed that all participants agreed with the usability recommendations integrated into the interactive gamified programming assessments, with the highest mean score of 5.00. © (2024), (Anadolu Universitesi). All Rights Reserved.
publisher Anadolu Universitesi
issn 13026488
language English
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