Computational Thinking in Game-Based Learning for STEM Education
Game-based learning (GBL) has been shown to enhance engagement, comprehension of course material, and academic achievements. This study aims to investigate previous studies on integrating computational thinking (CT) abilities in STEM education through GBL and propose a framework for integrating CT t...
Published in: | 14th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2024 |
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Main Author: | Ahamad N.A.N.; Ismail I.; Zain N.H.M.; Ismail M. |
Format: | Conference paper |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers Inc.
2024
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Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85198906171&doi=10.1109%2fISCAIE61308.2024.10576494&partnerID=40&md5=e248fc7ac7fa3544e8d9fd26377790cb |
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