Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review

This review investigates various models and frameworks for assessing user experience within mobile educational games (MEGs). Among the many studies surveyed, eight were thoroughly selected for their contributions to evaluating MEGs. From an extensive literature review, four primary models performed...

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Bibliographic Details
Published in:14th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2024
Main Author: Yasin S.N.S.; Ibrahim R.
Format: Conference paper
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85198905395&doi=10.1109%2fISCAIE61308.2024.10576446&partnerID=40&md5=8cb8a91d418c35244a49cccd79d19240
id 2-s2.0-85198905395
spelling 2-s2.0-85198905395
Yasin S.N.S.; Ibrahim R.
Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
2024
14th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2024


10.1109/ISCAIE61308.2024.10576446
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85198905395&doi=10.1109%2fISCAIE61308.2024.10576446&partnerID=40&md5=8cb8a91d418c35244a49cccd79d19240
This review investigates various models and frameworks for assessing user experience within mobile educational games (MEGs). Among the many studies surveyed, eight were thoroughly selected for their contributions to evaluating MEGs. From an extensive literature review, four primary models performed in evaluating MEG user experience: playability heuristics, MEEGA+, UEQ, and Pre-MEGa, with playability heuristics emerging as the most widely utilized model. While the review underscores the comprehensive nature of these models in evaluating MEGs, it identifies a notable gap concerning the assessment of educational content and mobile functionality, both crucial aspects of the MEG user experience. Consequently, the review proposes for further research to develop a more inclusive model capable of thoroughly evaluating user experience within MEGs. © 2024 IEEE.
Institute of Electrical and Electronics Engineers Inc.

English
Conference paper

author Yasin S.N.S.; Ibrahim R.
spellingShingle Yasin S.N.S.; Ibrahim R.
Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
author_facet Yasin S.N.S.; Ibrahim R.
author_sort Yasin S.N.S.; Ibrahim R.
title Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
title_short Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
title_full Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
title_fullStr Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
title_full_unstemmed Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
title_sort Exploring User Experience Evaluation in Mobile Educational Games: A Systematic Literature Review
publishDate 2024
container_title 14th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2024
container_volume
container_issue
doi_str_mv 10.1109/ISCAIE61308.2024.10576446
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85198905395&doi=10.1109%2fISCAIE61308.2024.10576446&partnerID=40&md5=8cb8a91d418c35244a49cccd79d19240
description This review investigates various models and frameworks for assessing user experience within mobile educational games (MEGs). Among the many studies surveyed, eight were thoroughly selected for their contributions to evaluating MEGs. From an extensive literature review, four primary models performed in evaluating MEG user experience: playability heuristics, MEEGA+, UEQ, and Pre-MEGa, with playability heuristics emerging as the most widely utilized model. While the review underscores the comprehensive nature of these models in evaluating MEGs, it identifies a notable gap concerning the assessment of educational content and mobile functionality, both crucial aspects of the MEG user experience. Consequently, the review proposes for further research to develop a more inclusive model capable of thoroughly evaluating user experience within MEGs. © 2024 IEEE.
publisher Institute of Electrical and Electronics Engineers Inc.
issn
language English
format Conference paper
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record_format scopus
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