Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such...
Published in: | 2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023 |
---|---|
Main Author: | Yahizan S.N.; Zain N.H.M.; Razak F.H.A. |
Format: | Conference paper |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers Inc.
2023
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393 |
Similar Items
-
The need of gamified assessment for engaging learning experience
by: Hawari N.; Zain N.H.M.; Baharum A.
Published: (2020) -
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
by: Azman Ong M.H.; Ibrahim N.S.
Published: (2024) -
Enhancing tuberculosis treatment adherence and motivation through gamified real-time mobile app utilization: a single-arm intervention study
by: Abas, et al.
Published: (2024) -
Enhancing tuberculosis treatment adherence and motivation through gamified real-time mobile app utilization: a single-arm intervention study
by: Abas S.A.; Ismail N.; Zakaria Y.; Yasin S.M.; Ibrahim K.; Ismail I.; Razali A.; Sherzkawi M.A.; Ahmad N.
Published: (2024) -
Shakespeare and commedia dell'arte: Play by play
by: Preeshl A.
Published: (2017)