Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework

There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such...

Full description

Bibliographic Details
Published in:2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023
Main Author: Yahizan S.N.; Zain N.H.M.; Razak F.H.A.
Format: Conference paper
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2023
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393
id 2-s2.0-85197732896
spelling 2-s2.0-85197732896
Yahizan S.N.; Zain N.H.M.; Razak F.H.A.
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
2023
2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023


10.1109/SCOReD60679.2023.10563872
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393
There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such as gamified m-Health, is created specifically for health context purposes that implement game elements in the m-Health application. However, there is still a lack of understanding about how gamification should be applied in m-Health apps, leading to poor user experience while using the application. Therefore, this paper proposed a new gamified m-Health framework, namely the GMHealth framework, for gamifying mobile health applications. This paper discusses the frameworks and theoretical foundations, issues, and trends in the gamification frameworks related to m-Health applications. As a result, this new GMHealth framework can be a guideline in producing highly promising m-Health applications to reduce treatment adherence problems and boost user engagement with healthcare intervention. © 2023 IEEE.
Institute of Electrical and Electronics Engineers Inc.

English
Conference paper

author Yahizan S.N.; Zain N.H.M.; Razak F.H.A.
spellingShingle Yahizan S.N.; Zain N.H.M.; Razak F.H.A.
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
author_facet Yahizan S.N.; Zain N.H.M.; Razak F.H.A.
author_sort Yahizan S.N.; Zain N.H.M.; Razak F.H.A.
title Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
title_short Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
title_full Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
title_fullStr Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
title_full_unstemmed Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
title_sort Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
publishDate 2023
container_title 2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023
container_volume
container_issue
doi_str_mv 10.1109/SCOReD60679.2023.10563872
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393
description There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such as gamified m-Health, is created specifically for health context purposes that implement game elements in the m-Health application. However, there is still a lack of understanding about how gamification should be applied in m-Health apps, leading to poor user experience while using the application. Therefore, this paper proposed a new gamified m-Health framework, namely the GMHealth framework, for gamifying mobile health applications. This paper discusses the frameworks and theoretical foundations, issues, and trends in the gamification frameworks related to m-Health applications. As a result, this new GMHealth framework can be a guideline in producing highly promising m-Health applications to reduce treatment adherence problems and boost user engagement with healthcare intervention. © 2023 IEEE.
publisher Institute of Electrical and Electronics Engineers Inc.
issn
language English
format Conference paper
accesstype
record_format scopus
collection Scopus
_version_ 1814778503850098688