Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework
There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such...
Published in: | 2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023 |
---|---|
Main Author: | |
Format: | Conference paper |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers Inc.
2023
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393 |
id |
2-s2.0-85197732896 |
---|---|
spelling |
2-s2.0-85197732896 Yahizan S.N.; Zain N.H.M.; Razak F.H.A. Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework 2023 2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023 10.1109/SCOReD60679.2023.10563872 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393 There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such as gamified m-Health, is created specifically for health context purposes that implement game elements in the m-Health application. However, there is still a lack of understanding about how gamification should be applied in m-Health apps, leading to poor user experience while using the application. Therefore, this paper proposed a new gamified m-Health framework, namely the GMHealth framework, for gamifying mobile health applications. This paper discusses the frameworks and theoretical foundations, issues, and trends in the gamification frameworks related to m-Health applications. As a result, this new GMHealth framework can be a guideline in producing highly promising m-Health applications to reduce treatment adherence problems and boost user engagement with healthcare intervention. © 2023 IEEE. Institute of Electrical and Electronics Engineers Inc. English Conference paper |
author |
Yahizan S.N.; Zain N.H.M.; Razak F.H.A. |
spellingShingle |
Yahizan S.N.; Zain N.H.M.; Razak F.H.A. Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
author_facet |
Yahizan S.N.; Zain N.H.M.; Razak F.H.A. |
author_sort |
Yahizan S.N.; Zain N.H.M.; Razak F.H.A. |
title |
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
title_short |
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
title_full |
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
title_fullStr |
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
title_full_unstemmed |
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
title_sort |
Playing for Wellness: A Review on Pioneering a Gamified Mobile Health Framework |
publishDate |
2023 |
container_title |
2023 IEEE 21st Student Conference on Research and Development, SCOReD 2023 |
container_volume |
|
container_issue |
|
doi_str_mv |
10.1109/SCOReD60679.2023.10563872 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197732896&doi=10.1109%2fSCOReD60679.2023.10563872&partnerID=40&md5=31022d78271133a6294a6793f003a393 |
description |
There has been an increase in mobile health (m-Health) applications for physical activity, nutrition, health monitoring, and health knowledge in recent years. Besides, m-Health applications are identified based on their functionality, patient health status, and health domains. The new concept, such as gamified m-Health, is created specifically for health context purposes that implement game elements in the m-Health application. However, there is still a lack of understanding about how gamification should be applied in m-Health apps, leading to poor user experience while using the application. Therefore, this paper proposed a new gamified m-Health framework, namely the GMHealth framework, for gamifying mobile health applications. This paper discusses the frameworks and theoretical foundations, issues, and trends in the gamification frameworks related to m-Health applications. As a result, this new GMHealth framework can be a guideline in producing highly promising m-Health applications to reduce treatment adherence problems and boost user engagement with healthcare intervention. © 2023 IEEE. |
publisher |
Institute of Electrical and Electronics Engineers Inc. |
issn |
|
language |
English |
format |
Conference paper |
accesstype |
|
record_format |
scopus |
collection |
Scopus |
_version_ |
1814778503850098688 |