Gender Comparative Patterns of Online Gaming Among University Students

The COVID-19 pandemic has led to more online learning among students, hence providing greater access to online devices which also intensify their online gaming activities to the point of addiction. This study investigates undergraduate students’ gender differences in online gaming behavior as well a...

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Bibliographic Details
Published in:Springer Proceedings in Physics
Main Author: Jamil N.I.; Soo K.Y.; Ismail N.; Abdullah M.
Format: Conference paper
Language:English
Published: Springer Science and Business Media Deutschland GmbH 2023
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85195295385&doi=10.1007%2f978-981-99-2850-7_13&partnerID=40&md5=10550267f8f134160b809c6017ce142d
id 2-s2.0-85195295385
spelling 2-s2.0-85195295385
Jamil N.I.; Soo K.Y.; Ismail N.; Abdullah M.
Gender Comparative Patterns of Online Gaming Among University Students
2023
Springer Proceedings in Physics
294

10.1007/978-981-99-2850-7_13
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85195295385&doi=10.1007%2f978-981-99-2850-7_13&partnerID=40&md5=10550267f8f134160b809c6017ce142d
The COVID-19 pandemic has led to more online learning among students, hence providing greater access to online devices which also intensify their online gaming activities to the point of addiction. This study investigates undergraduate students’ gender differences in online gaming behavior as well as their perception of the positive and negative implications of online gaming on their academic performance. This quantitative study was conducted using online survey approach. The data was primarily collected through online questionnaires using the Google Form platform. After the data was collected in Google Form, it was screened and transferred to SPSS for analysis. Thereafter, descriptive statistics and a comparison of means were used to achieve the objectives of this study. The main objective is to investigate gender differences in online gaming behavior. In contrast to previous studies that showed male students’ tendency to be more addicted to online gaming, this study revealed that male and female students did not show a significant difference in this aspect. This study also sheds some light on their online gaming behavior with both negative and positive implications for online learning. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023
Springer Science and Business Media Deutschland GmbH
9308989
English
Conference paper

author Jamil N.I.; Soo K.Y.; Ismail N.; Abdullah M.
spellingShingle Jamil N.I.; Soo K.Y.; Ismail N.; Abdullah M.
Gender Comparative Patterns of Online Gaming Among University Students
author_facet Jamil N.I.; Soo K.Y.; Ismail N.; Abdullah M.
author_sort Jamil N.I.; Soo K.Y.; Ismail N.; Abdullah M.
title Gender Comparative Patterns of Online Gaming Among University Students
title_short Gender Comparative Patterns of Online Gaming Among University Students
title_full Gender Comparative Patterns of Online Gaming Among University Students
title_fullStr Gender Comparative Patterns of Online Gaming Among University Students
title_full_unstemmed Gender Comparative Patterns of Online Gaming Among University Students
title_sort Gender Comparative Patterns of Online Gaming Among University Students
publishDate 2023
container_title Springer Proceedings in Physics
container_volume 294
container_issue
doi_str_mv 10.1007/978-981-99-2850-7_13
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85195295385&doi=10.1007%2f978-981-99-2850-7_13&partnerID=40&md5=10550267f8f134160b809c6017ce142d
description The COVID-19 pandemic has led to more online learning among students, hence providing greater access to online devices which also intensify their online gaming activities to the point of addiction. This study investigates undergraduate students’ gender differences in online gaming behavior as well as their perception of the positive and negative implications of online gaming on their academic performance. This quantitative study was conducted using online survey approach. The data was primarily collected through online questionnaires using the Google Form platform. After the data was collected in Google Form, it was screened and transferred to SPSS for analysis. Thereafter, descriptive statistics and a comparison of means were used to achieve the objectives of this study. The main objective is to investigate gender differences in online gaming behavior. In contrast to previous studies that showed male students’ tendency to be more addicted to online gaming, this study revealed that male and female students did not show a significant difference in this aspect. This study also sheds some light on their online gaming behavior with both negative and positive implications for online learning. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023
publisher Springer Science and Business Media Deutschland GmbH
issn 9308989
language English
format Conference paper
accesstype
record_format scopus
collection Scopus
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