Design thinking social loneliness in the time of Covid-19 pandemic

This paper describes the idea and attempts to design virtual reality glasses to improve the quality of life of people during a COVID-19 pandemic, when isolation is an inseparable element of lifestyle. Commonly used communicators are becoming insufficient. The objective of the study is to investigate...

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Published in:AIP Conference Proceedings
Main Author: Gumowska A.; Abidin S.Z.; Zbiec M.
Format: Conference paper
Language:English
Published: American Institute of Physics 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85189356751&doi=10.1063%2f5.0148581&partnerID=40&md5=5236ff8e4bee3bed141ae337ca79987b
id 2-s2.0-85189356751
spelling 2-s2.0-85189356751
Gumowska A.; Abidin S.Z.; Zbiec M.
Design thinking social loneliness in the time of Covid-19 pandemic
2024
AIP Conference Proceedings
2750
1
10.1063/5.0148581
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85189356751&doi=10.1063%2f5.0148581&partnerID=40&md5=5236ff8e4bee3bed141ae337ca79987b
This paper describes the idea and attempts to design virtual reality glasses to improve the quality of life of people during a COVID-19 pandemic, when isolation is an inseparable element of lifestyle. Commonly used communicators are becoming insufficient. The objective of the study is to investigate how engineer create objects, applications, places that will bring everyday life closer and feel the lack of closeness to another person as little as possible. Observation on engineer developing product through design protocol analysis has been used as a methodology. Moreover, the five stages of Design Thinking model proposed by Hasso-Plattner Institute of Design, Stanford (d.school) has been used as references. During the observation, the ongoing technological challenge for engineer is to look for a solution/idea that will cause an even deeper immersion into the reality of virtual human relationship, which will be resemble a real meeting. The results indicate people to make proxy communication, find solutions based upon a problem-solving strategy that will help people not to feel lonely during the COVID-19 pandemic, focus on something what can will let people be closer and let people have fun during pandemic. © 2024 AIP Publishing LLC.
American Institute of Physics
0094243X
English
Conference paper

author Gumowska A.; Abidin S.Z.; Zbiec M.
spellingShingle Gumowska A.; Abidin S.Z.; Zbiec M.
Design thinking social loneliness in the time of Covid-19 pandemic
author_facet Gumowska A.; Abidin S.Z.; Zbiec M.
author_sort Gumowska A.; Abidin S.Z.; Zbiec M.
title Design thinking social loneliness in the time of Covid-19 pandemic
title_short Design thinking social loneliness in the time of Covid-19 pandemic
title_full Design thinking social loneliness in the time of Covid-19 pandemic
title_fullStr Design thinking social loneliness in the time of Covid-19 pandemic
title_full_unstemmed Design thinking social loneliness in the time of Covid-19 pandemic
title_sort Design thinking social loneliness in the time of Covid-19 pandemic
publishDate 2024
container_title AIP Conference Proceedings
container_volume 2750
container_issue 1
doi_str_mv 10.1063/5.0148581
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85189356751&doi=10.1063%2f5.0148581&partnerID=40&md5=5236ff8e4bee3bed141ae337ca79987b
description This paper describes the idea and attempts to design virtual reality glasses to improve the quality of life of people during a COVID-19 pandemic, when isolation is an inseparable element of lifestyle. Commonly used communicators are becoming insufficient. The objective of the study is to investigate how engineer create objects, applications, places that will bring everyday life closer and feel the lack of closeness to another person as little as possible. Observation on engineer developing product through design protocol analysis has been used as a methodology. Moreover, the five stages of Design Thinking model proposed by Hasso-Plattner Institute of Design, Stanford (d.school) has been used as references. During the observation, the ongoing technological challenge for engineer is to look for a solution/idea that will cause an even deeper immersion into the reality of virtual human relationship, which will be resemble a real meeting. The results indicate people to make proxy communication, find solutions based upon a problem-solving strategy that will help people not to feel lonely during the COVID-19 pandemic, focus on something what can will let people be closer and let people have fun during pandemic. © 2024 AIP Publishing LLC.
publisher American Institute of Physics
issn 0094243X
language English
format Conference paper
accesstype
record_format scopus
collection Scopus
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