Development of virtual reality fire extinguisher game for safety training
Fire safety training is crucial for everyone. Therefore, implementing interactive training is necessary to support this knowledge among people who are not experts in fire safety, in order to use a fire extinguisher correctly. Commonly the training is held in various ways through formal training, mod...
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American Institute of Physics
2024
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Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85189295320&doi=10.1063%2f5.0149338&partnerID=40&md5=326441fcf03a06938c32c551e499787c |
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2-s2.0-85189295320 Nasaruddin M.A.; Azmi N.H.; Ibrahim N.; Saari E.M.; Ahmad N.A. Development of virtual reality fire extinguisher game for safety training 2024 AIP Conference Proceedings 2750 1 10.1063/5.0149338 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85189295320&doi=10.1063%2f5.0149338&partnerID=40&md5=326441fcf03a06938c32c551e499787c Fire safety training is crucial for everyone. Therefore, implementing interactive training is necessary to support this knowledge among people who are not experts in fire safety, in order to use a fire extinguisher correctly. Commonly the training is held in various ways through formal training, modules and video with limited interaction and motivation. Therefore, this study aims to build a VR Facing Fire game, to educate people on how to extinguish fire in fire hazard circumstances. Through this VR environment, the player would be able to immerse themselves in situation that gives simulated experience which is similar to the real world. Player would act as a victim who need to put out fire or escape from building by using VR headset. The game development involves several phases in GDLC (Game Development Life Cycle) such as pre-production, production and post-production. The results showed that VR Facing Fire games provide good visual aesthetic and motivation among players. However, the realism factor needs to be enhanced to fulfil the VR elements. © 2024 Author(s). American Institute of Physics 0094243X English Conference paper |
author |
Nasaruddin M.A.; Azmi N.H.; Ibrahim N.; Saari E.M.; Ahmad N.A. |
spellingShingle |
Nasaruddin M.A.; Azmi N.H.; Ibrahim N.; Saari E.M.; Ahmad N.A. Development of virtual reality fire extinguisher game for safety training |
author_facet |
Nasaruddin M.A.; Azmi N.H.; Ibrahim N.; Saari E.M.; Ahmad N.A. |
author_sort |
Nasaruddin M.A.; Azmi N.H.; Ibrahim N.; Saari E.M.; Ahmad N.A. |
title |
Development of virtual reality fire extinguisher game for safety training |
title_short |
Development of virtual reality fire extinguisher game for safety training |
title_full |
Development of virtual reality fire extinguisher game for safety training |
title_fullStr |
Development of virtual reality fire extinguisher game for safety training |
title_full_unstemmed |
Development of virtual reality fire extinguisher game for safety training |
title_sort |
Development of virtual reality fire extinguisher game for safety training |
publishDate |
2024 |
container_title |
AIP Conference Proceedings |
container_volume |
2750 |
container_issue |
1 |
doi_str_mv |
10.1063/5.0149338 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85189295320&doi=10.1063%2f5.0149338&partnerID=40&md5=326441fcf03a06938c32c551e499787c |
description |
Fire safety training is crucial for everyone. Therefore, implementing interactive training is necessary to support this knowledge among people who are not experts in fire safety, in order to use a fire extinguisher correctly. Commonly the training is held in various ways through formal training, modules and video with limited interaction and motivation. Therefore, this study aims to build a VR Facing Fire game, to educate people on how to extinguish fire in fire hazard circumstances. Through this VR environment, the player would be able to immerse themselves in situation that gives simulated experience which is similar to the real world. Player would act as a victim who need to put out fire or escape from building by using VR headset. The game development involves several phases in GDLC (Game Development Life Cycle) such as pre-production, production and post-production. The results showed that VR Facing Fire games provide good visual aesthetic and motivation among players. However, the realism factor needs to be enhanced to fulfil the VR elements. © 2024 Author(s). |
publisher |
American Institute of Physics |
issn |
0094243X |
language |
English |
format |
Conference paper |
accesstype |
|
record_format |
scopus |
collection |
Scopus |
_version_ |
1809677771344969728 |