A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation
This study explicitly discusses the alternative platform to learn and play Gamelan in preserving one of the unique cultural instruments in the archipelago. A Gamelan set commonly consists of seven instruments, but this study focused only on Kenong. Due to Kenong's limited mobility and accessibi...
Published in: | 2023 IEEE 11th Conference on Systems, Process and Control, ICSPC 2023 - Proceedings |
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2023
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2-s2.0-85186652656 Zulazwar Z.I.; Nasaruddin N.I.S.; Mohd Rum S.F.; Awang N.; Abu Bakar N.F. A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation 2023 2023 IEEE 11th Conference on Systems, Process and Control, ICSPC 2023 - Proceedings 10.1109/ICSPC59664.2023.10420135 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85186652656&doi=10.1109%2fICSPC59664.2023.10420135&partnerID=40&md5=bb6550d3688938d76dec8f82a1ea6d97 This study explicitly discusses the alternative platform to learn and play Gamelan in preserving one of the unique cultural instruments in the archipelago. A Gamelan set commonly consists of seven instruments, but this study focused only on Kenong. Due to Kenong's limited mobility and accessibility, users must often attend physical lessons to practice. The kenong set is heavy and difficult to obtain because it must be customized and imported from different countries. As a result, this study proposed a Virtual Reality application for users to learn and practice Kenong. The Leap Motion Controller was utilized in the program to simulate the real Kenong experience. The ADDIE model is the approach used as a guideline to design and develop the Virtual Reality application. The System Usability Scale with an adjective rating scale is applied to the 113 respondents to measure the application's usability. The result shows that this application's usability is satisfactory and above the standard, which obtained 83.5%. Furthermore, more enhanced features are suggested in future work by including more songs and additional Gamelan instruments like Bonang. © 2023 IEEE. Institute of Electrical and Electronics Engineers Inc. English Conference paper |
author |
Zulazwar Z.I.; Nasaruddin N.I.S.; Mohd Rum S.F.; Awang N.; Abu Bakar N.F. |
spellingShingle |
Zulazwar Z.I.; Nasaruddin N.I.S.; Mohd Rum S.F.; Awang N.; Abu Bakar N.F. A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
author_facet |
Zulazwar Z.I.; Nasaruddin N.I.S.; Mohd Rum S.F.; Awang N.; Abu Bakar N.F. |
author_sort |
Zulazwar Z.I.; Nasaruddin N.I.S.; Mohd Rum S.F.; Awang N.; Abu Bakar N.F. |
title |
A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
title_short |
A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
title_full |
A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
title_fullStr |
A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
title_full_unstemmed |
A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
title_sort |
A Survey of an Adaptation of Non-Immersive Virtual Reality and Leap Motion Controller in Playing Kenong: A Cultural Preservation |
publishDate |
2023 |
container_title |
2023 IEEE 11th Conference on Systems, Process and Control, ICSPC 2023 - Proceedings |
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container_issue |
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doi_str_mv |
10.1109/ICSPC59664.2023.10420135 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85186652656&doi=10.1109%2fICSPC59664.2023.10420135&partnerID=40&md5=bb6550d3688938d76dec8f82a1ea6d97 |
description |
This study explicitly discusses the alternative platform to learn and play Gamelan in preserving one of the unique cultural instruments in the archipelago. A Gamelan set commonly consists of seven instruments, but this study focused only on Kenong. Due to Kenong's limited mobility and accessibility, users must often attend physical lessons to practice. The kenong set is heavy and difficult to obtain because it must be customized and imported from different countries. As a result, this study proposed a Virtual Reality application for users to learn and practice Kenong. The Leap Motion Controller was utilized in the program to simulate the real Kenong experience. The ADDIE model is the approach used as a guideline to design and develop the Virtual Reality application. The System Usability Scale with an adjective rating scale is applied to the 113 respondents to measure the application's usability. The result shows that this application's usability is satisfactory and above the standard, which obtained 83.5%. Furthermore, more enhanced features are suggested in future work by including more songs and additional Gamelan instruments like Bonang. © 2023 IEEE. |
publisher |
Institute of Electrical and Electronics Engineers Inc. |
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English |
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Conference paper |
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scopus |
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Scopus |
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1809678157061554176 |