Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
Purpose: The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between ga...
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Emerald Publishing
2024
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2-s2.0-85182170604 Azman Ong M.H.; Ibrahim N.S. Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles 2024 Information Technology and People 10.1108/ITP-11-2022-0904 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85182170604&doi=10.1108%2fITP-11-2022-0904&partnerID=40&md5=b94de13c84e4ba88c3c4759172064c36 Purpose: The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach: The proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs. Findings: The results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing. Research limitations/implications: This study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element. Originality/value: The study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory. © 2023, Emerald Publishing Limited. Emerald Publishing 9593845 English Article |
author |
Azman Ong M.H.; Ibrahim N.S. |
spellingShingle |
Azman Ong M.H.; Ibrahim N.S. Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
author_facet |
Azman Ong M.H.; Ibrahim N.S. |
author_sort |
Azman Ong M.H.; Ibrahim N.S. |
title |
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
title_short |
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
title_full |
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
title_fullStr |
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
title_full_unstemmed |
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
title_sort |
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles |
publishDate |
2024 |
container_title |
Information Technology and People |
container_volume |
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container_issue |
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doi_str_mv |
10.1108/ITP-11-2022-0904 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85182170604&doi=10.1108%2fITP-11-2022-0904&partnerID=40&md5=b94de13c84e4ba88c3c4759172064c36 |
description |
Purpose: The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach: The proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs. Findings: The results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing. Research limitations/implications: This study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element. Originality/value: The study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory. © 2023, Emerald Publishing Limited. |
publisher |
Emerald Publishing |
issn |
9593845 |
language |
English |
format |
Article |
accesstype |
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record_format |
scopus |
collection |
Scopus |
_version_ |
1809677479943602176 |