Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles

Purpose: The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between ga...

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Published in:Information Technology and People
Main Author: Azman Ong M.H.; Ibrahim N.S.
Format: Article
Language:English
Published: Emerald Publishing 2024
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85182170604&doi=10.1108%2fITP-11-2022-0904&partnerID=40&md5=b94de13c84e4ba88c3c4759172064c36
id 2-s2.0-85182170604
spelling 2-s2.0-85182170604
Azman Ong M.H.; Ibrahim N.S.
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
2024
Information Technology and People


10.1108/ITP-11-2022-0904
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85182170604&doi=10.1108%2fITP-11-2022-0904&partnerID=40&md5=b94de13c84e4ba88c3c4759172064c36
Purpose: The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach: The proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs. Findings: The results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing. Research limitations/implications: This study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element. Originality/value: The study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory. © 2023, Emerald Publishing Limited.
Emerald Publishing
9593845
English
Article

author Azman Ong M.H.; Ibrahim N.S.
spellingShingle Azman Ong M.H.; Ibrahim N.S.
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
author_facet Azman Ong M.H.; Ibrahim N.S.
author_sort Azman Ong M.H.; Ibrahim N.S.
title Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
title_short Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
title_full Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
title_fullStr Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
title_full_unstemmed Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
title_sort Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
publishDate 2024
container_title Information Technology and People
container_volume
container_issue
doi_str_mv 10.1108/ITP-11-2022-0904
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85182170604&doi=10.1108%2fITP-11-2022-0904&partnerID=40&md5=b94de13c84e4ba88c3c4759172064c36
description Purpose: The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach: The proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs. Findings: The results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing. Research limitations/implications: This study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element. Originality/value: The study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory. © 2023, Emerald Publishing Limited.
publisher Emerald Publishing
issn 9593845
language English
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