Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems

In this study, we developed a concept for balancing extrinsic rewards and intrinsic motivation in gamified learning systems by applying the principles of equilibrium found in first-class levers. Despite the growing interest in gamification as a tool to enhance motivation and engagement, empirical fi...

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Published in:International Journal of Serious Games
Main Author: Dah J.; Hussin N.; Zaini M.K.; Helda L.I.; Ametefe D.S.; Aliu A.A.; Suqi W.; Caliskan A.
Format: Article
Language:English
Published: Serious Games Society 2023
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85171374045&doi=10.17083%2fijsg.v10i3.633&partnerID=40&md5=86d1b7d8345b7d7d9a99100e02e19dab
id 2-s2.0-85171374045
spelling 2-s2.0-85171374045
Dah J.; Hussin N.; Zaini M.K.; Helda L.I.; Ametefe D.S.; Aliu A.A.; Suqi W.; Caliskan A.
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
2023
International Journal of Serious Games
10
3
10.17083/ijsg.v10i3.633
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85171374045&doi=10.17083%2fijsg.v10i3.633&partnerID=40&md5=86d1b7d8345b7d7d9a99100e02e19dab
In this study, we developed a concept for balancing extrinsic rewards and intrinsic motivation in gamified learning systems by applying the principles of equilibrium found in first-class levers. Despite the growing interest in gamification as a tool to enhance motivation and engagement, empirical findings are inconsistent, and there is no unified agreement among researchers on its effective implementation. Gamification employs game design elements and principles to enhance user experience in various contexts, including the field of education and learning. However, its application in Information Systems (IS) and beyond has revealed inconsistencies and challenges that this study aims to explore. Our review identifies an overreliance on narrow models and shallow design (focusing solely on badges, points, and leaderboards, known as "BPL gamification") as contributing factors to the failure of some gamified systems. These approaches can lead to an imbalance between extrinsic and intrinsic motivation, resulting in the "Overjustification effect," a phenomenon that undermines the effectiveness of gamification. By providing a more nuanced understanding of how to select and apply game elements, this study aims to mitigate these challenges and promote a more successful implementation of gamification, avoiding common pitfalls and clichés in design. © 2023, Serious Games Society. All rights reserved.
Serious Games Society
23848766
English
Article
All Open Access; Gold Open Access
author Dah J.; Hussin N.; Zaini M.K.; Helda L.I.; Ametefe D.S.; Aliu A.A.; Suqi W.; Caliskan A.
spellingShingle Dah J.; Hussin N.; Zaini M.K.; Helda L.I.; Ametefe D.S.; Aliu A.A.; Suqi W.; Caliskan A.
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
author_facet Dah J.; Hussin N.; Zaini M.K.; Helda L.I.; Ametefe D.S.; Aliu A.A.; Suqi W.; Caliskan A.
author_sort Dah J.; Hussin N.; Zaini M.K.; Helda L.I.; Ametefe D.S.; Aliu A.A.; Suqi W.; Caliskan A.
title Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
title_short Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
title_full Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
title_fullStr Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
title_full_unstemmed Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
title_sort Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
publishDate 2023
container_title International Journal of Serious Games
container_volume 10
container_issue 3
doi_str_mv 10.17083/ijsg.v10i3.633
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85171374045&doi=10.17083%2fijsg.v10i3.633&partnerID=40&md5=86d1b7d8345b7d7d9a99100e02e19dab
description In this study, we developed a concept for balancing extrinsic rewards and intrinsic motivation in gamified learning systems by applying the principles of equilibrium found in first-class levers. Despite the growing interest in gamification as a tool to enhance motivation and engagement, empirical findings are inconsistent, and there is no unified agreement among researchers on its effective implementation. Gamification employs game design elements and principles to enhance user experience in various contexts, including the field of education and learning. However, its application in Information Systems (IS) and beyond has revealed inconsistencies and challenges that this study aims to explore. Our review identifies an overreliance on narrow models and shallow design (focusing solely on badges, points, and leaderboards, known as "BPL gamification") as contributing factors to the failure of some gamified systems. These approaches can lead to an imbalance between extrinsic and intrinsic motivation, resulting in the "Overjustification effect," a phenomenon that undermines the effectiveness of gamification. By providing a more nuanced understanding of how to select and apply game elements, this study aims to mitigate these challenges and promote a more successful implementation of gamification, avoiding common pitfalls and clichés in design. © 2023, Serious Games Society. All rights reserved.
publisher Serious Games Society
issn 23848766
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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