Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education
Augmented reality (AR) within the context of higher education is an approach to engage students with experiential learning by utilising AR technology. This paper discusses the process undertaken by a teacher in higher education in designing and implementing cloud-based AR lesson for the students. Th...
Published in: | 2023 International Conference on Disruptive Technologies, ICDT 2023 |
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Institute of Electrical and Electronics Engineers Inc.
2023
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2-s2.0-85164616163 Mohamad A.M.; Kamaruddin S.; Hamin Z.; Wan Rosli W.R.; Faizal Omar M.; Mohd Saufi N.N. Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education 2023 2023 International Conference on Disruptive Technologies, ICDT 2023 10.1109/ICDT57929.2023.10150499 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164616163&doi=10.1109%2fICDT57929.2023.10150499&partnerID=40&md5=2e069c2c5fa549feaa1042bd11c61d04 Augmented reality (AR) within the context of higher education is an approach to engage students with experiential learning by utilising AR technology. This paper discusses the process undertaken by a teacher in higher education in designing and implementing cloud-based AR lesson for the students. The methodology engaged was case study at one institution of higher learning in Malaysia. The AR teaching process involves six stages, beginning with the selection of the course, followed by selection of the topic, designing of the AR teaching plan and the implementation of the AR lesson. Upon completion of the implementation of the AR lesson, the teacher and students would provide reflection of their experiences. The process concludes by the improvement of the AR teaching plan by the teacher. The study found that cloud based has indeed disrupted higher education in terms of providing richer learning experiences to the students, as well as enhanced teaching practices for the teachers. Hopefully, this paper would provide insights into the practices of AR teaching and learning approach for teachers in general, and within the context of higher education in particular. It is also intended that the six-steps process outlined in this paper becomes a reference and be duplicated by teachers at large who might be interested to design and implement AR lessons for their own courses. © 2023 IEEE. Institute of Electrical and Electronics Engineers Inc. English Conference paper |
author |
Mohamad A.M.; Kamaruddin S.; Hamin Z.; Wan Rosli W.R.; Faizal Omar M.; Mohd Saufi N.N. |
spellingShingle |
Mohamad A.M.; Kamaruddin S.; Hamin Z.; Wan Rosli W.R.; Faizal Omar M.; Mohd Saufi N.N. Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
author_facet |
Mohamad A.M.; Kamaruddin S.; Hamin Z.; Wan Rosli W.R.; Faizal Omar M.; Mohd Saufi N.N. |
author_sort |
Mohamad A.M.; Kamaruddin S.; Hamin Z.; Wan Rosli W.R.; Faizal Omar M.; Mohd Saufi N.N. |
title |
Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
title_short |
Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
title_full |
Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
title_fullStr |
Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
title_full_unstemmed |
Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
title_sort |
Cloud-Based Augmented Reality As a Disruptive Technology for Higher Education |
publishDate |
2023 |
container_title |
2023 International Conference on Disruptive Technologies, ICDT 2023 |
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doi_str_mv |
10.1109/ICDT57929.2023.10150499 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164616163&doi=10.1109%2fICDT57929.2023.10150499&partnerID=40&md5=2e069c2c5fa549feaa1042bd11c61d04 |
description |
Augmented reality (AR) within the context of higher education is an approach to engage students with experiential learning by utilising AR technology. This paper discusses the process undertaken by a teacher in higher education in designing and implementing cloud-based AR lesson for the students. The methodology engaged was case study at one institution of higher learning in Malaysia. The AR teaching process involves six stages, beginning with the selection of the course, followed by selection of the topic, designing of the AR teaching plan and the implementation of the AR lesson. Upon completion of the implementation of the AR lesson, the teacher and students would provide reflection of their experiences. The process concludes by the improvement of the AR teaching plan by the teacher. The study found that cloud based has indeed disrupted higher education in terms of providing richer learning experiences to the students, as well as enhanced teaching practices for the teachers. Hopefully, this paper would provide insights into the practices of AR teaching and learning approach for teachers in general, and within the context of higher education in particular. It is also intended that the six-steps process outlined in this paper becomes a reference and be duplicated by teachers at large who might be interested to design and implement AR lessons for their own courses. © 2023 IEEE. |
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Institute of Electrical and Electronics Engineers Inc. |
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English |
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Conference paper |
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scopus |
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Scopus |
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1809678020822171648 |