Advancing Education Through Metaverse Virtual Reality Simulation
Metaverse refers to the next generation of the internet. Through the technology development, it allows users to interact with others by using 3D avatars. Education has been one of the highly compatible metaverse applications. Nowadays, the way of learning has also gradually changed and shifted to on...
Published in: | 2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings |
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Institute of Electrical and Electronics Engineers Inc.
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2-s2.0-85164288665 Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N. Advancing Education Through Metaverse Virtual Reality Simulation 2023 2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings 10.1109/ICBIR57571.2023.10147723 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164288665&doi=10.1109%2fICBIR57571.2023.10147723&partnerID=40&md5=782cc4cfa0b6469d7a4b6fbf527d4df4 Metaverse refers to the next generation of the internet. Through the technology development, it allows users to interact with others by using 3D avatars. Education has been one of the highly compatible metaverse applications. Nowadays, the way of learning has also gradually changed and shifted to online with the collaboration of various tools. By using metaverse in the future, the learning process can be much more elevated with an immersive experience. Therefore, this study aimed to analyze user satisfaction using Mozilla Hub, an online tool that enables users to explore virtual worlds. We gathered the data by conducting a web-based simulation for 20 students to try the experiences and features. From the simulation, we asked some questions related to the experience of using it and analyzed the results by using a descriptive statistical method. The result showed that most participants gave a positive response toward the implementation of the metaverse. However, some improvement is still needed in developing the metaverse to be more optimally used. © 2023 IEEE. Institute of Electrical and Electronics Engineers Inc. English Conference paper |
author |
Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N. |
spellingShingle |
Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N. Advancing Education Through Metaverse Virtual Reality Simulation |
author_facet |
Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N. |
author_sort |
Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N. |
title |
Advancing Education Through Metaverse Virtual Reality Simulation |
title_short |
Advancing Education Through Metaverse Virtual Reality Simulation |
title_full |
Advancing Education Through Metaverse Virtual Reality Simulation |
title_fullStr |
Advancing Education Through Metaverse Virtual Reality Simulation |
title_full_unstemmed |
Advancing Education Through Metaverse Virtual Reality Simulation |
title_sort |
Advancing Education Through Metaverse Virtual Reality Simulation |
publishDate |
2023 |
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2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings |
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doi_str_mv |
10.1109/ICBIR57571.2023.10147723 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164288665&doi=10.1109%2fICBIR57571.2023.10147723&partnerID=40&md5=782cc4cfa0b6469d7a4b6fbf527d4df4 |
description |
Metaverse refers to the next generation of the internet. Through the technology development, it allows users to interact with others by using 3D avatars. Education has been one of the highly compatible metaverse applications. Nowadays, the way of learning has also gradually changed and shifted to online with the collaboration of various tools. By using metaverse in the future, the learning process can be much more elevated with an immersive experience. Therefore, this study aimed to analyze user satisfaction using Mozilla Hub, an online tool that enables users to explore virtual worlds. We gathered the data by conducting a web-based simulation for 20 students to try the experiences and features. From the simulation, we asked some questions related to the experience of using it and analyzed the results by using a descriptive statistical method. The result showed that most participants gave a positive response toward the implementation of the metaverse. However, some improvement is still needed in developing the metaverse to be more optimally used. © 2023 IEEE. |
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Institute of Electrical and Electronics Engineers Inc. |
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English |
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Conference paper |
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scopus |
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Scopus |
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1818940558751563776 |