Advancing Education Through Metaverse Virtual Reality Simulation

Metaverse refers to the next generation of the internet. Through the technology development, it allows users to interact with others by using 3D avatars. Education has been one of the highly compatible metaverse applications. Nowadays, the way of learning has also gradually changed and shifted to on...

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Published in:2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings
Main Author: Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N.
Format: Conference paper
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2023
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164288665&doi=10.1109%2fICBIR57571.2023.10147723&partnerID=40&md5=782cc4cfa0b6469d7a4b6fbf527d4df4
id 2-s2.0-85164288665
spelling 2-s2.0-85164288665
Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N.
Advancing Education Through Metaverse Virtual Reality Simulation
2023
2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings


10.1109/ICBIR57571.2023.10147723
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164288665&doi=10.1109%2fICBIR57571.2023.10147723&partnerID=40&md5=782cc4cfa0b6469d7a4b6fbf527d4df4
Metaverse refers to the next generation of the internet. Through the technology development, it allows users to interact with others by using 3D avatars. Education has been one of the highly compatible metaverse applications. Nowadays, the way of learning has also gradually changed and shifted to online with the collaboration of various tools. By using metaverse in the future, the learning process can be much more elevated with an immersive experience. Therefore, this study aimed to analyze user satisfaction using Mozilla Hub, an online tool that enables users to explore virtual worlds. We gathered the data by conducting a web-based simulation for 20 students to try the experiences and features. From the simulation, we asked some questions related to the experience of using it and analyzed the results by using a descriptive statistical method. The result showed that most participants gave a positive response toward the implementation of the metaverse. However, some improvement is still needed in developing the metaverse to be more optimally used. © 2023 IEEE.
Institute of Electrical and Electronics Engineers Inc.

English
Conference paper

author Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N.
spellingShingle Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N.
Advancing Education Through Metaverse Virtual Reality Simulation
author_facet Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N.
author_sort Kurniawan Y.; Jayamuni J.H.; Kwandou N.; Anwar N.
title Advancing Education Through Metaverse Virtual Reality Simulation
title_short Advancing Education Through Metaverse Virtual Reality Simulation
title_full Advancing Education Through Metaverse Virtual Reality Simulation
title_fullStr Advancing Education Through Metaverse Virtual Reality Simulation
title_full_unstemmed Advancing Education Through Metaverse Virtual Reality Simulation
title_sort Advancing Education Through Metaverse Virtual Reality Simulation
publishDate 2023
container_title 2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings
container_volume
container_issue
doi_str_mv 10.1109/ICBIR57571.2023.10147723
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164288665&doi=10.1109%2fICBIR57571.2023.10147723&partnerID=40&md5=782cc4cfa0b6469d7a4b6fbf527d4df4
description Metaverse refers to the next generation of the internet. Through the technology development, it allows users to interact with others by using 3D avatars. Education has been one of the highly compatible metaverse applications. Nowadays, the way of learning has also gradually changed and shifted to online with the collaboration of various tools. By using metaverse in the future, the learning process can be much more elevated with an immersive experience. Therefore, this study aimed to analyze user satisfaction using Mozilla Hub, an online tool that enables users to explore virtual worlds. We gathered the data by conducting a web-based simulation for 20 students to try the experiences and features. From the simulation, we asked some questions related to the experience of using it and analyzed the results by using a descriptive statistical method. The result showed that most participants gave a positive response toward the implementation of the metaverse. However, some improvement is still needed in developing the metaverse to be more optimally used. © 2023 IEEE.
publisher Institute of Electrical and Electronics Engineers Inc.
issn
language English
format Conference paper
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record_format scopus
collection Scopus
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