Graphic design roles in gamification: Malaysia's cross-cultural traditional board games
This research presents an approach to creating graphic designs which are derived from the design thinking method. The design thinking method will consist of the following process: emphasis, define, ideate, prototype and test. The research also examined the commercialization of gamification using boa...
Published in: | Perspectives and Practices of Gamification |
---|---|
Main Author: | Shawalludin S.; Sanmugam M.; Jamaludin J.; Ibrahim S.F.; Badri Z. |
Format: | Book chapter |
Language: | English |
Published: |
Nova Science Publishers, Inc.
2022
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85152748497&partnerID=40&md5=3a53cfccfbe36d8a62ce7eee9a579202 |
Similar Items
-
E-Othello: The development of an electronic-hardware version of traditional Othello board game
by: Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
Published: (2019) -
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
by: Azman Ong M.H.; Ibrahim N.S.
Published: (2024) -
Graphic Style Transfer Technology in Multimedia Communication: An Application of Deep Residual Adaptive Networks in Graphic Design
by: Zhang Z.; Wei F.; Liang G.; Wang X.
Published: (2024) -
A Serious Game for Jawi Alphabets Literacy Based on Gamification Elements
by: Wahid F.N.; M. Zabidi M.; Aziz R.A.; Wasli M.M.P.; Ahmad M.R.
Published: (2024) -
The Performance of Chinese Traditional Culture and the Design of Cultural and Creative Products under the Five-Color View
by: Tian F.; Razak H.B.A.; Mat Isa M.J.B.H.
Published: (2024)