Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective

On the one hand, it is beneficial for students to complete the internalization of knowledge by constructing a real learning environment and designing a reasonable human-computer interaction way to let students' body senses and actions participate in the process of mental cognition, so as to inc...

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Published in:Proceedings - 2022 2nd International Conference on Big Data Engineering and Education, BDEE 2022
Main Author: Zhe W.; Lijuan X.; Juan H.; Xue L.; Yunmei Z.
Format: Conference paper
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2022
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146288162&doi=10.1109%2fBDEE55929.2022.00044&partnerID=40&md5=f0b3bf417259e0e637d3ba9cdbf1221f
id 2-s2.0-85146288162
spelling 2-s2.0-85146288162
Zhe W.; Lijuan X.; Juan H.; Xue L.; Yunmei Z.
Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
2022
Proceedings - 2022 2nd International Conference on Big Data Engineering and Education, BDEE 2022


10.1109/BDEE55929.2022.00044
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146288162&doi=10.1109%2fBDEE55929.2022.00044&partnerID=40&md5=f0b3bf417259e0e637d3ba9cdbf1221f
On the one hand, it is beneficial for students to complete the internalization of knowledge by constructing a real learning environment and designing a reasonable human-computer interaction way to let students' body senses and actions participate in the process of mental cognition, so as to increase the meaningful interaction between human-computer (object) environment. On the other hand, currently immersive VR mostly belongs to the customization of application scenarios. Individual VR learning takes a long time, and VR independent devices are still unable to support students' centralized parallel learning. In particular, the cognitive laws of limited attention model, cognitive load and attention shift, embodied cognition and so on suggest that existing educators can carry out practical training after the teaching of system theory to strengthen the internalization of practical cognition through immersive application scenarios. As for the centralized class teaching, the combination of early theory (including case) explanation with course ideology and politics, teachers' own knowledge and experience, external output ability, and the diversity, expansion and flexibility of teaching methods and tools application still have advantages for students' systematic theoretical learning under the guidance of teachers. This paper takes the fire safety training of the warehouse management course combined with the VR intelligent warehouse practice training system as an example, the teaching practice is explored. © 2022 IEEE.
Institute of Electrical and Electronics Engineers Inc.

English
Conference paper

author Zhe W.; Lijuan X.; Juan H.; Xue L.; Yunmei Z.
spellingShingle Zhe W.; Lijuan X.; Juan H.; Xue L.; Yunmei Z.
Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
author_facet Zhe W.; Lijuan X.; Juan H.; Xue L.; Yunmei Z.
author_sort Zhe W.; Lijuan X.; Juan H.; Xue L.; Yunmei Z.
title Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
title_short Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
title_full Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
title_fullStr Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
title_full_unstemmed Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
title_sort Application and Teaching Practice of Virtual Simulation Technology Based on Cognitive Perspective
publishDate 2022
container_title Proceedings - 2022 2nd International Conference on Big Data Engineering and Education, BDEE 2022
container_volume
container_issue
doi_str_mv 10.1109/BDEE55929.2022.00044
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146288162&doi=10.1109%2fBDEE55929.2022.00044&partnerID=40&md5=f0b3bf417259e0e637d3ba9cdbf1221f
description On the one hand, it is beneficial for students to complete the internalization of knowledge by constructing a real learning environment and designing a reasonable human-computer interaction way to let students' body senses and actions participate in the process of mental cognition, so as to increase the meaningful interaction between human-computer (object) environment. On the other hand, currently immersive VR mostly belongs to the customization of application scenarios. Individual VR learning takes a long time, and VR independent devices are still unable to support students' centralized parallel learning. In particular, the cognitive laws of limited attention model, cognitive load and attention shift, embodied cognition and so on suggest that existing educators can carry out practical training after the teaching of system theory to strengthen the internalization of practical cognition through immersive application scenarios. As for the centralized class teaching, the combination of early theory (including case) explanation with course ideology and politics, teachers' own knowledge and experience, external output ability, and the diversity, expansion and flexibility of teaching methods and tools application still have advantages for students' systematic theoretical learning under the guidance of teachers. This paper takes the fire safety training of the warehouse management course combined with the VR intelligent warehouse practice training system as an example, the teaching practice is explored. © 2022 IEEE.
publisher Institute of Electrical and Electronics Engineers Inc.
issn
language English
format Conference paper
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record_format scopus
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