Second Language Acquisition Opportunities during Digital Game Interactions
Digital Game Based Learning has been studied for its impact on learning in a fun way in the language classroom. Second language learners are said to benefit from the systemic environment of the game that even low proficient speakers are prompted to engage in the target language in a less stressful w...
Published in: | Asian Journal of University Education |
---|---|
Main Author: | Supramaniam K.; Shahirah W. |
Format: | Article |
Language: | English |
Published: |
UiTM Press
2022
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85140588982&doi=10.24191%2fajue.v18i4.20041&partnerID=40&md5=d4442ac90970a5d597973ed6a215d2be |
Similar Items
-
The Jewels in English Language Teaching: Attributes of Quality English Language Teachers in Second Language Setting
by: Ag-Ahmad N.; Mohamed A.T.F.S.; Bakar E.W.
Published: (2024) -
Designing Interactive Academia-Industry Framework in Digital Language Classroom
by: Adnan W.N.W.M.; Radin N.N.M.; Adam A.F.M.; Hashim N.
Published: (2022) -
The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
by: Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
Published: (2022) -
Breaking Language Barriers: How E-Learning Enhances Metacognitive Awareness and Self-Efficacy in Foreign Language Acquisition
by: Ahmad W.A.A.W.; Adnan M.A.M.; Mokhtar W.R.W.; Awang S.
Published: (2025) -
Exploring the Landscape of Technology-Driven Language Acquisition in Malaysia: A Bibliometric Study
by: Paris T.N.S.T.; Mustapha R.; Samsuri M.; Abas H.; Cochrane T.; Mustafa W.A.; Adnan M.M.; Ramadan G.M.
Published: (2023)