Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study

Background: The COVID-19 restrictions and quarantines had led to increased dependence and usage of digital devices for various human activities and internet gaming to the extent of risking vulnerable individuals to develop addiction towards it. Little is known on such risks among populations of nurs...

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Published in:Nurse Education Today
Main Author: Lee W.L.; Rambiar P.N.I.M.S.; Rosli N.Q.B.; Nurumal M.S.; Abdullah S.S.S.; Danaee M.
Format: Article
Language:English
Published: Churchill Livingstone 2022
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138594160&doi=10.1016%2fj.nedt.2022.105563&partnerID=40&md5=bf472c2087eb0720cbaada9e3bf019a0
id 2-s2.0-85138594160
spelling 2-s2.0-85138594160
Lee W.L.; Rambiar P.N.I.M.S.; Rosli N.Q.B.; Nurumal M.S.; Abdullah S.S.S.; Danaee M.
Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
2022
Nurse Education Today
119

10.1016/j.nedt.2022.105563
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138594160&doi=10.1016%2fj.nedt.2022.105563&partnerID=40&md5=bf472c2087eb0720cbaada9e3bf019a0
Background: The COVID-19 restrictions and quarantines had led to increased dependence and usage of digital devices for various human activities and internet gaming to the extent of risking vulnerable individuals to develop addiction towards it. Little is known on such risks among populations of nursing students and its impact on their empathy skills or trait. Objective: Determining the impact of digital use and internet gaming on empathy of nursing students undergoing remote learning during closure of learning institutions nationwide. Design: Cross-sectional online survey was conducted from October to December 2020. Settings: Two established public institutions located in Malaysia. Participants: A total of 345 nursing students pursuing diploma and bachelor nursing programs. Methods: Toronto Empathy Questionnaire (TEQ), Digital Addiction Scale (DAS) and Internet Gaming Disorder Scale-Short form (IGDS9-SF) were self-administered via Google Form™. Following principal component analysis of TEQ using IBM-SPSS™ (V-27), path analyses was performed using SmartPLS™ (V-3). Results: Despite the increased time spent on digital devices (∆ 2.8 h/day) and internet gaming (∆ 1 h/week) before and during the pandemic, the proportion of high digital users (1.4 %) and gamers (20.9 %) were low; and sizable ≈75 % had higher-than-normal empathy. Digital-related emotions and overuse of them were associated with lower empathy (β = −0.111, −0.192; p values < 0.05) and higher callousness (β = 0.181, 0.131; p values < 0.05); internet gaming addiction predicted callousness (β = 0.265, p < 0.001) but digital dependence correlated with higher empathy (β = 0.172, p = 0.009). Conclusions: Digital and internet gaming addiction potentially impact empathy. The negative impact of digital dependence can be attenuated by “digital empathy” – an emerging phenomenon becoming increasingly vital in digital health and communication. © 2022 Elsevier Ltd
Churchill Livingstone
2606917
English
Article
All Open Access; Green Open Access
author Lee W.L.; Rambiar P.N.I.M.S.; Rosli N.Q.B.; Nurumal M.S.; Abdullah S.S.S.; Danaee M.
spellingShingle Lee W.L.; Rambiar P.N.I.M.S.; Rosli N.Q.B.; Nurumal M.S.; Abdullah S.S.S.; Danaee M.
Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
author_facet Lee W.L.; Rambiar P.N.I.M.S.; Rosli N.Q.B.; Nurumal M.S.; Abdullah S.S.S.; Danaee M.
author_sort Lee W.L.; Rambiar P.N.I.M.S.; Rosli N.Q.B.; Nurumal M.S.; Abdullah S.S.S.; Danaee M.
title Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
title_short Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
title_full Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
title_fullStr Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
title_full_unstemmed Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
title_sort Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study
publishDate 2022
container_title Nurse Education Today
container_volume 119
container_issue
doi_str_mv 10.1016/j.nedt.2022.105563
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138594160&doi=10.1016%2fj.nedt.2022.105563&partnerID=40&md5=bf472c2087eb0720cbaada9e3bf019a0
description Background: The COVID-19 restrictions and quarantines had led to increased dependence and usage of digital devices for various human activities and internet gaming to the extent of risking vulnerable individuals to develop addiction towards it. Little is known on such risks among populations of nursing students and its impact on their empathy skills or trait. Objective: Determining the impact of digital use and internet gaming on empathy of nursing students undergoing remote learning during closure of learning institutions nationwide. Design: Cross-sectional online survey was conducted from October to December 2020. Settings: Two established public institutions located in Malaysia. Participants: A total of 345 nursing students pursuing diploma and bachelor nursing programs. Methods: Toronto Empathy Questionnaire (TEQ), Digital Addiction Scale (DAS) and Internet Gaming Disorder Scale-Short form (IGDS9-SF) were self-administered via Google Form™. Following principal component analysis of TEQ using IBM-SPSS™ (V-27), path analyses was performed using SmartPLS™ (V-3). Results: Despite the increased time spent on digital devices (∆ 2.8 h/day) and internet gaming (∆ 1 h/week) before and during the pandemic, the proportion of high digital users (1.4 %) and gamers (20.9 %) were low; and sizable ≈75 % had higher-than-normal empathy. Digital-related emotions and overuse of them were associated with lower empathy (β = −0.111, −0.192; p values < 0.05) and higher callousness (β = 0.181, 0.131; p values < 0.05); internet gaming addiction predicted callousness (β = 0.265, p < 0.001) but digital dependence correlated with higher empathy (β = 0.172, p = 0.009). Conclusions: Digital and internet gaming addiction potentially impact empathy. The negative impact of digital dependence can be attenuated by “digital empathy” – an emerging phenomenon becoming increasingly vital in digital health and communication. © 2022 Elsevier Ltd
publisher Churchill Livingstone
issn 2606917
language English
format Article
accesstype All Open Access; Green Open Access
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