Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles

The advancement of affective computing and augmented reality (AR) have been growing rapidly in the Information and Communication Technology (ICT) domain. Even though the trend of both subresearch domains is increasing however most of the existing AR apps fail to stimulate affective interactions part...

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Published in:TEM Journal
Main Author: Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M.
Format: Article
Language:English
Published: UIKTEN - Association for Information Communication Technology Education and Science 2022
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137283571&doi=10.18421%2fTEM113-04&partnerID=40&md5=76e2eff974eb45abb159d982e070e6c7
id 2-s2.0-85137283571
spelling 2-s2.0-85137283571
Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M.
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
2022
TEM Journal
11
3
10.18421/TEM113-04
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137283571&doi=10.18421%2fTEM113-04&partnerID=40&md5=76e2eff974eb45abb159d982e070e6c7
The advancement of affective computing and augmented reality (AR) have been growing rapidly in the Information and Communication Technology (ICT) domain. Even though the trend of both subresearch domains is increasing however most of the existing AR apps fail to stimulate affective interactions particularly in terms of feeling, thought, emotion, and action which is highly needed by the low vision alpha generation particularly to understand the fraction concept. Therefore, the objective of this study is to develop an Affective Augmented Reality Fraction Apps for Low Vision Alpha Generation (ARFA4LV). The 3-Phases Development Model which consisted of (i) pre-production, (ii) production, and (iii) postproduction has been utilized to develop the ARFA4LV. In addition, User-Centred Design (UCD) approach has been utilized throughout the development phase. The finding of this study is the ARFA4LV. The future work of this study is to provide the heuristic evaluation and user experience testing on ARFA4LV © 2022, Nurulnadwan Aziz et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License
UIKTEN - Association for Information Communication Technology Education and Science
22178309
English
Article
All Open Access; Gold Open Access
author Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M.
spellingShingle Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M.
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
author_facet Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M.
author_sort Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M.
title Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
title_short Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
title_full Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
title_fullStr Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
title_full_unstemmed Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
title_sort Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
publishDate 2022
container_title TEM Journal
container_volume 11
container_issue 3
doi_str_mv 10.18421/TEM113-04
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137283571&doi=10.18421%2fTEM113-04&partnerID=40&md5=76e2eff974eb45abb159d982e070e6c7
description The advancement of affective computing and augmented reality (AR) have been growing rapidly in the Information and Communication Technology (ICT) domain. Even though the trend of both subresearch domains is increasing however most of the existing AR apps fail to stimulate affective interactions particularly in terms of feeling, thought, emotion, and action which is highly needed by the low vision alpha generation particularly to understand the fraction concept. Therefore, the objective of this study is to develop an Affective Augmented Reality Fraction Apps for Low Vision Alpha Generation (ARFA4LV). The 3-Phases Development Model which consisted of (i) pre-production, (ii) production, and (iii) postproduction has been utilized to develop the ARFA4LV. In addition, User-Centred Design (UCD) approach has been utilized throughout the development phase. The finding of this study is the ARFA4LV. The future work of this study is to provide the heuristic evaluation and user experience testing on ARFA4LV © 2022, Nurulnadwan Aziz et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License
publisher UIKTEN - Association for Information Communication Technology Education and Science
issn 22178309
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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