Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles
The advancement of affective computing and augmented reality (AR) have been growing rapidly in the Information and Communication Technology (ICT) domain. Even though the trend of both subresearch domains is increasing however most of the existing AR apps fail to stimulate affective interactions part...
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2022
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2-s2.0-85137283571 Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M. Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles 2022 TEM Journal 11 3 10.18421/TEM113-04 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137283571&doi=10.18421%2fTEM113-04&partnerID=40&md5=76e2eff974eb45abb159d982e070e6c7 The advancement of affective computing and augmented reality (AR) have been growing rapidly in the Information and Communication Technology (ICT) domain. Even though the trend of both subresearch domains is increasing however most of the existing AR apps fail to stimulate affective interactions particularly in terms of feeling, thought, emotion, and action which is highly needed by the low vision alpha generation particularly to understand the fraction concept. Therefore, the objective of this study is to develop an Affective Augmented Reality Fraction Apps for Low Vision Alpha Generation (ARFA4LV). The 3-Phases Development Model which consisted of (i) pre-production, (ii) production, and (iii) postproduction has been utilized to develop the ARFA4LV. In addition, User-Centred Design (UCD) approach has been utilized throughout the development phase. The finding of this study is the ARFA4LV. The future work of this study is to provide the heuristic evaluation and user experience testing on ARFA4LV © 2022, Nurulnadwan Aziz et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License UIKTEN - Association for Information Communication Technology Education and Science 22178309 English Article All Open Access; Gold Open Access |
author |
Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M. |
spellingShingle |
Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M. Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
author_facet |
Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M. |
author_sort |
Aziz N.; Ahmad S.Z.; Rahman W.R.Z.W.A.; Supli A.A.; Redzwan F.N.M. |
title |
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
title_short |
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
title_full |
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
title_fullStr |
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
title_full_unstemmed |
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
title_sort |
Augmented Reality Fraction Apps for Low Vision Alpha Generation Based on Affective Design Principles |
publishDate |
2022 |
container_title |
TEM Journal |
container_volume |
11 |
container_issue |
3 |
doi_str_mv |
10.18421/TEM113-04 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137283571&doi=10.18421%2fTEM113-04&partnerID=40&md5=76e2eff974eb45abb159d982e070e6c7 |
description |
The advancement of affective computing and augmented reality (AR) have been growing rapidly in the Information and Communication Technology (ICT) domain. Even though the trend of both subresearch domains is increasing however most of the existing AR apps fail to stimulate affective interactions particularly in terms of feeling, thought, emotion, and action which is highly needed by the low vision alpha generation particularly to understand the fraction concept. Therefore, the objective of this study is to develop an Affective Augmented Reality Fraction Apps for Low Vision Alpha Generation (ARFA4LV). The 3-Phases Development Model which consisted of (i) pre-production, (ii) production, and (iii) postproduction has been utilized to develop the ARFA4LV. In addition, User-Centred Design (UCD) approach has been utilized throughout the development phase. The finding of this study is the ARFA4LV. The future work of this study is to provide the heuristic evaluation and user experience testing on ARFA4LV © 2022, Nurulnadwan Aziz et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License |
publisher |
UIKTEN - Association for Information Communication Technology Education and Science |
issn |
22178309 |
language |
English |
format |
Article |
accesstype |
All Open Access; Gold Open Access |
record_format |
scopus |
collection |
Scopus |
_version_ |
1809678024235286528 |