The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines

The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the public. The vaccines are guaranteed to be safe and clinically proven to enhance human antibodies preventing the virus from spreading. However, disseminating facts and truth about vaccines to the public i...

Full description

Bibliographic Details
Published in:International Journal on Informatics Visualization
Main Author: Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
Format: Article
Language:English
Published: Politeknik Negeri Padang 2022
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137022252&doi=10.30630%2fjoiv.6.2-2.1118&partnerID=40&md5=58e8a457a2c118d3f797cbb979a137b7
id 2-s2.0-85137022252
spelling 2-s2.0-85137022252
Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
2022
International Journal on Informatics Visualization
6
2
10.30630/joiv.6.2-2.1118
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137022252&doi=10.30630%2fjoiv.6.2-2.1118&partnerID=40&md5=58e8a457a2c118d3f797cbb979a137b7
The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the public. The vaccines are guaranteed to be safe and clinically proven to enhance human antibodies preventing the virus from spreading. However, disseminating facts and truth about vaccines to the public is challenging due to many factors, including vaccine hesitancy and skepticism. Besides, some individuals are still concerned about vaccines' adverse effects and safety. Plus, the presence of various misleading online discussions promoted by anti-vaccine activists that spread false information about vaccines has worsened the situation. Therefore, in this paper, we proposed a digital board game, the VaccineLand, that provides information about vaccines in terms of their history, reasons for taking them, and the adverse effects on the public. Thus, VaccineLand was established based on the Game-Based Learning (GBL) model by its goal, which is to provide the public with facts and knowledge about vaccines in an interactive way. GBL is known as a type of gameplay with specific learning outcomes. Interactive GBL corresponds to the use of educational game applications for learning. This study investigates a usability evaluation consisting of four variables (usefulness, ease of use, ease of learning, and satisfaction) involving a total of 40 respondents. The finding indicates that the usability of this game was highly acceptable. We believe that VaccineLand can be a helpful tool to educate the public about vaccines. © 2022, Politeknik Negeri Padang. All rights reserved.
Politeknik Negeri Padang
25499904
English
Article
All Open Access; Gold Open Access
author Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
spellingShingle Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
author_facet Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
author_sort Zulkifli Z.A.; Noor M.N.M.; Johari N.F.M.
title The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
title_short The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
title_full The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
title_fullStr The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
title_full_unstemmed The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
title_sort The VaccineLand: An Interactive Digital Board Game to Educate Public about Vaccines
publishDate 2022
container_title International Journal on Informatics Visualization
container_volume 6
container_issue 2
doi_str_mv 10.30630/joiv.6.2-2.1118
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85137022252&doi=10.30630%2fjoiv.6.2-2.1118&partnerID=40&md5=58e8a457a2c118d3f797cbb979a137b7
description The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the public. The vaccines are guaranteed to be safe and clinically proven to enhance human antibodies preventing the virus from spreading. However, disseminating facts and truth about vaccines to the public is challenging due to many factors, including vaccine hesitancy and skepticism. Besides, some individuals are still concerned about vaccines' adverse effects and safety. Plus, the presence of various misleading online discussions promoted by anti-vaccine activists that spread false information about vaccines has worsened the situation. Therefore, in this paper, we proposed a digital board game, the VaccineLand, that provides information about vaccines in terms of their history, reasons for taking them, and the adverse effects on the public. Thus, VaccineLand was established based on the Game-Based Learning (GBL) model by its goal, which is to provide the public with facts and knowledge about vaccines in an interactive way. GBL is known as a type of gameplay with specific learning outcomes. Interactive GBL corresponds to the use of educational game applications for learning. This study investigates a usability evaluation consisting of four variables (usefulness, ease of use, ease of learning, and satisfaction) involving a total of 40 respondents. The finding indicates that the usability of this game was highly acceptable. We believe that VaccineLand can be a helpful tool to educate the public about vaccines. © 2022, Politeknik Negeri Padang. All rights reserved.
publisher Politeknik Negeri Padang
issn 25499904
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
_version_ 1809678025829122048